Using Pearson Algebra 1 Common Core? MathBound follows your chapters.

Pearson Algebra 1 Common Core (Common Core edition, ©2012/2015) has 12 chapters and 93 lessons. In MathBound’s free Algebra I game, each chapter becomes a sky island and each lesson a landing on it, asking that lesson’s kinds of problem. The book’s own numbers are kept, so your students can find their place.

Follows the Common Core edition by Charles and others (©2012, reprinted ©2015), 12 chapters. Not the newer enVision Algebra 1.

Before Chapter 1Pre-Algebra review, in The Guild Workshop

Optional, and the same for every book: a warm-up that is also the battle tutorial.

  1. P1Whole numbers and place valuePractice it
  2. P2Picturing fractionsPractice it
  3. P3Adding and subtracting fractionsPractice it
  4. P4DecimalsPractice it
  5. P5Units of measurementPractice it

Chapter 1Foundations for Algebra

In the game: Windward Landing, island 1

  1. 1-1Writing expressions from wordsUse the Language of Algebra
  2. 1-2Order of operations and evaluatingUse the Language of Algebra
  3. 1-3Real numbers and square rootsThe Real Numbers
  4. 1-4Number propertiesProperties of Real Numbers
  5. 1-5Adding and subtracting signed numbersAdd and Subtract Integers, Add and Subtract Fractions, Decimals
  6. 1-6Multiplying and dividing signed numbersMultiply and Divide Integers, Visualize Fractions
  7. 1-7Distributing and like termsProperties of Real Numbers, Use the Language of Algebra
  8. 1-8Equations and their solutionsOne-Step Equations: Adding and Subtracting, Use the Language of Algebra
  9. 1-9Tables, rules and graphsThe Coordinate Plane

Chapter 2Solving Equations

In the game: Brasswing Bluffs, island 2

  1. 2-1One-step equationsOne-Step Equations: Adding and Subtracting, One-Step Equations: Multiplying and Dividing
  2. 2-2Two-step equationsTwo-Step Equations, One-Step Equations: Multiplying and Dividing, Equations with Fractions and Decimals, Turning Words into Equations
  3. 2-3Multi-step equationsMulti-Step Linear Equations, Equations with Fractions and Decimals, Turning Words into Equations
  4. 2-4Variables on both sidesVariables on Both Sides, Variables and Constants on Both Sides, Multi-Step Linear Equations
  5. 2-5Literal equations and formulasSolving Formulas for a Variable
  6. 2-6Rates and unit conversionsMeasurement and Unit Conversions
  7. 2-7ProportionsProportion and Similar Figures
  8. 2-8Similar figures and scaleProportion and Similar Figures
  9. 2-9Percents and interestPercent Word Problems
  10. 2-10Percent changePercent Word Problems, Precision and Accuracy

Chapter 3Solving Inequalities

In the game: Lantern Isle, island 3

  1. 3-1Writing and graphing inequalitiesSolving Linear Inequalities, Use the Language of Algebra, Inequality Word Problems
  2. 3-2Inequalities by adding or subtractingSolving Linear Inequalities, Inequality Word Problems
  3. 3-3Inequalities by multiplying or dividingSolving Linear Inequalities, Inequality Word Problems
  4. 3-4Multi-step inequalitiesSolving Linear Inequalities, Inequality Word Problems
  5. 3-5Sets and solution setsSolving Linear Inequalities, Sets and Set Notation
  6. 3-6Compound inequalitiesCompound and Absolute Value Inequalities, Solving Linear Inequalities, Use the Language of Algebra
  7. 3-7Absolute value equations and inequalitiesAbsolute Value Equations, Compound and Absolute Value Inequalities
  8. 3-8Unions and intersectionsCompound and Absolute Value Inequalities, Sets and Set Notation

Chapter 4An Introduction to Functions

In the game: Cogspire Heights, island 4

  1. 4-1Graphs that tell a storyGraphs of Situations, Reading Graphs of Functions
  2. 4-2Linear patterns as rulesThe Coordinate Plane, Rate of Change, Equation of a Line
  3. 4-3Nonlinear patternsFunction Notation, Linear, Quadratic and Exponential Models
  4. 4-4Graphing a function ruleGraph Linear Equations, The Coordinate Plane, Function Notation, Discrete and Continuous Functions
  5. 4-5Writing a function ruleTurning Words into Equations, Equation of a Line, Function Notation
  6. 4-6Relations, functions and notationRelations and Functions, Function Notation
  7. 4-7Arithmetic sequencesArithmetic Sequences, Recursive Rules

Chapter 5Linear Functions

In the game: Mistfall Terraces, island 5

  1. 5-1Rate of change and slopeSlope, Rate of Change
  2. 5-2Direct variationDirect and Inverse Variation, Rate of Change
  3. 5-3Slope-intercept formSlope-Intercept Form, Equation of a Line
  4. 5-4Point-slope formForms of Linear Equations, Equation of a Line
  5. 5-5Standard formForms of Linear Equations, Intercepts, Graph Linear Equations
  6. 5-6Parallel and perpendicular linesSlope-Intercept Form, Equation of a Line
  7. 5-7Scatter plots and trend linesScatter Plots and Lines of Fit
  8. 5-8Absolute value graphsAbsolute Value, Piecewise and Square Root Functions, Transformations of Functions

Chapter 6Systems of Equations and Inequalities

In the game: Kitecliff Reach, island 6

  1. 6-1Systems by graphingSolving Systems by Graphing
  2. 6-2Systems by substitutionSolving Systems by Substitution
  3. 6-3Systems by eliminationSolving Systems by Elimination
  4. 6-4Systems word problemsSolving Systems by Elimination, Systems of Equations Word Problems, Solving Systems by Substitution, Turning Words into Equations, Perimeter, Area and Circles, Mixture Problems with Systems
  5. 6-5Inequalities in two variablesGraphing Inequalities in Two Variables
  6. 6-6Systems of inequalitiesSystems of Linear Inequalities, Solving Systems by Graphing, Graphing Inequalities in Two Variables

Chapter 7Exponents and Exponential Functions

In the game: Gearwhistle Foundry, island 7

  1. 7-1Zero and negative exponentsInteger Exponents and Scientific Notation, Quotient Property and Zero Exponents
  2. 7-2Multiplying powersProduct and Power Properties of Exponents, Integer Exponents and Scientific Notation
  3. 7-3Powers of powers and productsProduct and Power Properties of Exponents
  4. 7-4Dividing powersQuotient Property and Zero Exponents, Integer Exponents and Scientific Notation
  5. 7-5Rational exponents and radicalsRational Exponents, Higher Roots
  6. 7-6Exponential functionsExponential Functions, Function Notation
  7. 7-7Growth and decayExponential Functions, Exponential Growth and Decay, Compound Interest
  8. 7-8Geometric sequencesGeometric Sequences, Recursive Rules

Chapter 8Polynomials and Factoring

In the game: Sunsail Archipelago, island 8

  1. 8-1Adding and subtracting polynomialsAdd and Subtract Polynomials
  2. 8-2Monomial times polynomial; the GCFMultiply Polynomials, Greatest Common Factor and Grouping
  3. 8-3Multiplying binomialsMultiply Polynomials
  4. 8-4Special productsSpecial Products
  5. 8-5Factoring x² + bx + cFactoring Trinomials (x² + bx + c)
  6. 8-6Factoring ax² + bx + cFactoring Trinomials (ax² + bx + c)
  7. 8-7Factoring special patternsFactor Special Products
  8. 8-8Grouping and factoring completelyGreatest Common Factor and Grouping, General Factoring Strategy

Chapter 9Quadratic Functions and Equations

In the game: Thunderhead Rookery, island 9

  1. 9-1Parabolas of the form y = ax² + cGraphing Parabolas, Forms of Quadratic Functions, Reading Graphs of Functions
  2. 9-2Axis, vertex and graph of y = ax² + bx + cGraphing Parabolas, Rate of Change
  3. 9-3Solving with square rootsSquare Root Property, Reading Graphs of Functions
  4. 9-4Solving by factoringSolving Quadratics by Factoring
  5. 9-5Completing the squareComplete the Square
  6. 9-6The quadratic formula and discriminantQuadratic Formula, Quadratic Word Problems
  7. 9-7Linear, quadratic or exponential modelsLinear, Quadratic and Exponential Models
  8. 9-8Line and parabola systemsLinear-Quadratic Systems, Reading Graphs of Functions

Chapter 10Radical Expressions and Equations

In the game: Copperroot Hollow, island 10

  1. 10-1The Pythagorean theoremRight Triangles, Quadratic Word Problems, Square Root Property
  2. 10-2Simplifying radicalsSimplify Square Roots, Multiply Square Roots, Divide Square Roots
  3. 10-3Adding and multiplying radicalsAdd and Subtract Square Roots, Multiply Square Roots, Divide Square Roots
  4. 10-4Radical equationsSolve Radical Equations, Solving Quadratics by Factoring
  5. 10-5Square root functionsAbsolute Value, Piecewise and Square Root Functions, Transformations of Functions
  6. 10-6Sine, cosine and tangentRight Triangles, Proportion and Similar Figures

Chapter 11Rational Expressions and Functions

In the game: Skyglass Observatory, island 11

  1. 11-1Simplifying rational expressionsSimplify Rational Expressions
  2. 11-2Multiplying and dividing rational expressionsMultiplying and Dividing Rational Expressions
  3. 11-3Dividing polynomialsDivide Polynomials
  4. 11-4Adding and subtracting rational expressionsAdding Rational Expressions (Common Denominators), Adding Rational Expressions (Unlike Denominators)
  5. 11-5Rational equationsSolve Rational Equations, Distance, Rate and Time, Motion and Work Problems
  6. 11-6Inverse variationDirect and Inverse Variation
  7. 11-7Rational function graphsSimplify Rational Expressions, Rational Functions

Chapter 12Data Analysis and Probability

In the game: Galeheart Citadel, island 12

  1. 12-1Organizing data in tablesMatrices
  2. 12-2Frequency tables and histogramsData Displays, Kinds of Data and Displays
  3. 12-3Center and spreadMeasures of Center, Measures of Spread, Data Displays, Spread About the Mean
  4. 12-4Box plotsMeasures of Spread, Data Displays
  5. 12-5Samples, surveys and two-way tablesTwo-Way Tables, Samples and Studies, Kinds of Data and Displays
  6. 12-6Permutations and combinationsCounting
  7. 12-7Theoretical and experimental probabilityProbability
  8. 12-8Compound eventsCompound Events

MathBound is not affiliated with or endorsed by Pearson (now Savvas Learning Company). Pearson Algebra 1 Common Core is named only so teachers and students can find their place: the chapter and lesson numbers are the book’s, while every label above is our own short description and every question is the game’s own.

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