Using Big Ideas Math Algebra 1 (2022)? MathBound follows your chapters.
Big Ideas Math Algebra 1 (2022) (2022 (Modeling Real Life companion)) has 11 chapters and 71 lessons. In MathBound’s free Algebra I game, each chapter becomes a sky island and each lesson a landing on it, asking that lesson’s kinds of problem. The book’s own numbers are kept, so your students can find their place.
Follows the 2022 Algebra 1 that goes with Big Ideas Math: Modeling Real Life (11 chapters, 72 sections). For the 2015-2019 book choose Big Ideas Math Algebra 1.
Before Chapter 1Pre-Algebra review, in The Guild Workshop
Optional, and the same for every book: a warm-up that is also the battle tutorial.
- P1Whole numbers and place valuePractice it
- P2Picturing fractionsPractice it
- P3Adding and subtracting fractionsPractice it
- P4DecimalsPractice it
- P5Units of measurementPractice it
Chapter 1Solving Linear Equations
In the game: Windward Landing, island 1
- 1.1One-step equationsOne-Step Equations: Adding and Subtracting, One-Step Equations: Multiplying and Dividing, Turning Words into Equations, Properties of Equality
- 1.2Multi-step equationsTwo-Step Equations, Properties of Equality, Multi-Step Linear Equations, Equations with Fractions and Decimals, One-Step Equations: Adding and Subtracting, Turning Words into Equations, Measures of Center, Perimeter, Area and Circles
- 1.3Rates, ratios and unitsProportion and Similar Figures, Measurement and Unit Conversions
- 1.4Measurement accuracyPrecision and Accuracy
- 1.5Variables on both sidesVariables on Both Sides, Variables and Constants on Both Sides, Multi-Step Linear Equations
- 1.6Absolute value equationsAbsolute Value Equations, Add and Subtract Integers
- 1.7Literal equations and formulasSolving Formulas for a Variable, Percent Word Problems
Chapter 2Solving Linear Inequalities
In the game: Brasswing Bluffs, island 2
- 2.1Writing and graphing inequalitiesSolving Linear Inequalities, Use the Language of Algebra, Inequality Word Problems
- 2.2Inequalities by adding or subtractingSolving Linear Inequalities
- 2.3Inequalities by multiplying or dividingSolving Linear Inequalities, Inequality Word Problems
- 2.4Multi-step inequalitiesSolving Linear Inequalities, Inequality Word Problems
- 2.5Compound inequalitiesCompound and Absolute Value Inequalities, Use the Language of Algebra
- 2.6Absolute value inequalitiesAbsolute Value Equations, Compound and Absolute Value Inequalities
Chapter 3Graphing Linear Functions
In the game: Lantern Isle, island 3
- 3.1Relations, functions, domain and rangeRelations and Functions
- 3.2Features of functionsReading Graphs of Functions, Graphs of Situations
- 3.3Recognizing linear functionsFunction Notation, The Coordinate Plane, Discrete and Continuous Functions
- 3.4Function notationFunction Notation, Reading Graphs of Functions, Linear Models in Context
- 3.5Graphing with interceptsIntercepts, Graph Linear Equations, Forms of Linear Equations
- 3.6Slope and y = mx + bSlope, Slope-Intercept Form, Rate of Change, Linear Models in Context
- 3.7Shifting and stretching linesTransformations of Functions
- 3.8Absolute value graphsAbsolute Value, Piecewise and Square Root Functions, Transformations of Functions
Chapter 4Writing Linear Functions
In the game: Cogspire Heights, island 4
- 4.1Writing y = mx + bEquation of a Line
- 4.2Point-slope formForms of Linear Equations, Equation of a Line
- 4.3Parallel and perpendicular linesSlope-Intercept Form, Equation of a Line
- 4.4Scatter plots and lines of fitScatter Plots and Lines of Fit
- 4.5Residuals and correlationScatter Plots and Lines of Fit
- 4.6Arithmetic sequencesArithmetic Sequences
- 4.7Piecewise functionsAbsolute Value, Piecewise and Square Root Functions, Step Functions
Chapter 5Solving Systems of Linear Equations
In the game: Mistfall Terraces, island 5
- 5.1Systems by graphingSolving Systems by Graphing, Reading Graphs of Functions
- 5.2Systems by substitutionSolving Systems by Substitution, Systems of Equations Word Problems, Turning Words into Equations
- 5.3Systems by eliminationSolving Systems by Elimination, Mixture Problems with Systems
- 5.4No solution or infinitely manySolving Systems by Graphing, Solving Systems by Substitution, Solving Systems by Elimination
- 5.5Solving equations with graphsReading Graphs of Functions, Solving Systems by Graphing
- 5.6Inequalities in two variablesGraphing Inequalities in Two Variables
- 5.7Systems of inequalitiesSystems of Linear Inequalities, Solving Systems by Graphing, Graphing Inequalities in Two Variables
Chapter 6Exponential Functions and Sequences
In the game: Kitecliff Reach, island 6
- 6.1Exponent rulesProduct and Power Properties of Exponents, Quotient Property and Zero Exponents, Integer Exponents and Scientific Notation
- 6.2Roots and rational exponentsHigher Roots, Rational Exponents
- 6.3Exponential functionsExponential Functions, Linear, Quadratic and Exponential Models, Graphs of Exponential Functions
- 6.4Growth and decayExponential Functions, Exponential Growth and Decay, Compound Interest
- 6.5Exponential equationsExponential Equations, Product and Power Properties of Exponents
- 6.6Geometric sequencesGeometric Sequences
- 6.7Recursive rulesRecursive Rules, Arithmetic Sequences, Geometric Sequences
Chapter 7Polynomial Equations and Factoring
In the game: Gearwhistle Foundry, island 7
- 7.1Adding and subtracting polynomialsAdd and Subtract Polynomials
- 7.2Multiplying and dividing polynomialsMultiply Polynomials, Divide Polynomials
- 7.3Special productsSpecial Products
- 7.4Zero-product propertySolving Quadratics by Factoring, Greatest Common Factor and Grouping
- 7.5Factoring x² + bx + cFactoring Trinomials (x² + bx + c), Solving Quadratics by Factoring
- 7.6Factoring ax² + bx + cFactoring Trinomials (ax² + bx + c), Solving Quadratics by Factoring
- 7.7Factoring special patternsFactor Special Products
- 7.8Grouping and factoring completelyGreatest Common Factor and Grouping, General Factoring Strategy, Solving Quadratics by Factoring
Chapter 8Graphing Quadratic Functions
In the game: Sunsail Archipelago, island 8
- 8.1Graphs of y = ax²Graphing Parabolas, Forms of Quadratic Functions, Reading Graphs of Functions
- 8.2Graphs of y = ax² + cForms of Quadratic Functions, Square Root Property, Reading Graphs of Functions, Quadratic Word Problems
- 8.3Standard form: vertex and axisGraphing Parabolas
- 8.4Vertex formForms of Quadratic Functions, Function Families
- 8.5Intercept formForms of Quadratic Functions, Solving Quadratics by Factoring
- 8.6Linear, exponential or quadratic?Linear, Quadratic and Exponential Models, Rate of Change
Chapter 9Solving Quadratic Equations
In the game: Thunderhead Rookery, island 9
- 9.1Simplifying radicalsSimplify Square Roots, Add and Subtract Square Roots, Multiply Square Roots, Divide Square Roots, The Real Numbers
- 9.2Zeros from x-interceptsGraphing Parabolas, Forms of Quadratic Functions, Reading Graphs of Functions
- 9.3Solving with square rootsSquare Root Property
- 9.4Completing the squareComplete the Square, Forms of Quadratic Functions, Graphing Parabolas, Vertex Form by Completing the Square
- 9.5The quadratic formulaQuadratic Formula, Quadratic Word Problems
- 9.6Linear-quadratic systemsLinear-Quadratic Systems, Reading Graphs of Functions
Chapter 10Radical Functions and Equations
In the game: Copperroot Hollow, island 10
- 10.1Square root functionsAbsolute Value, Piecewise and Square Root Functions, Transformations of Functions
- 10.2Cube root functionsHigher Roots, Transformations of Functions, Function Families
- 10.3Radical equationsSolve Radical Equations, Solving Quadratics by Factoring
- 10.4Inverse functionsAbsolute Value, Piecewise and Square Root Functions, Function Notation
Chapter 11Data Analysis and Displays
In the game: Skyglass Observatory, island 11
- 11.1Center and spreadMeasures of Center, Measures of Spread, Spread About the Mean
- 11.2Box plotsMeasures of Spread, Data Displays
- 11.3Shapes of distributionsData Displays, Measures of Center
- 11.4Two-way tablesTwo-Way Tables
- 11.5Choosing a data displayKinds of Data and Displays, Data Displays
MathBound is not affiliated with or endorsed by Big Ideas Learning. Big Ideas Math Algebra 1 (2022) is named only so teachers and students can find their place: the chapter and lesson numbers are the book’s, while every label above is our own short description and every question is the game’s own.
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