Using Illustrative Mathematics Algebra 1? MathBound follows your chapters.
Illustrative Mathematics Algebra 1 (2019 (IM 9-12 Math), CC BY 4.0) has 7 units and 60 lessons. In MathBound’s free Algebra I game, each unit becomes a sky island and each lesson a landing on it, asking that lesson’s kinds of problem. The book’s own numbers are kept, so your students can find their place.
Follows the 2019 edition of Illustrative Mathematics Algebra 1 (CC BY 4.0), whose Unit 2 still holds the inequality lessons that the newer v.360 moved to a unit of their own. For v.360 choose Illustrative Mathematics Algebra 1 (v.360). Not affiliated with or endorsed by Illustrative Mathematics.
Before Unit 1Pre-Algebra review, in The Guild Workshop
Optional, and the same for every book: a warm-up that is also the battle tutorial.
- P1Whole numbers and place valuePractice it
- P2Picturing fractionsPractice it
- P3Adding and subtracting fractionsPractice it
- P4DecimalsPractice it
- P5Units of measurementPractice it
Unit 1Describing One-Variable Data
In the game: Windward Landing, island 1
- 1.1-1.3Data and its displaysKinds of Data and Displays, Data Displays, Measures of Spread
- 1.4-1.5Shape, center and spreadData Displays, Measures of Center, Measures of Spread, Spread About the Mean
- 1.6-1.8Formulas that repeatSolving Formulas for a Variable, Use the Language of Algebra, Recursive Rules
- 1.9-1.11Extremes and variabilityMeasures of Center, Measures of Spread, Data Displays
- 1.12-1.13Standard deviationSpread About the Mean, Measures of Spread, Measures of Center
- 1.14OutliersMeasures of Spread, Data Displays, Spread About the Mean
- 1.15-1.16Comparing data setsMeasures of Center, Measures of Spread, Data Displays, Spread About the Mean
Unit 2Linear Equations, Inequalities and Systems
In the game: Brasswing Bluffs, island 2
- 2.1-2.5Writing equations and checking solutionsLinear Models in Context, Two-Step Equations, Turning Words into Equations, One-Step Equations: Adding and Subtracting, Graph Linear Equations
- 2.6-2.7Equivalent equations and solving stepsTwo-Step Equations, Variables and Constants on Both Sides, Multi-Step Linear Equations
- 2.8-2.9Solving for a chosen variableSolving Formulas for a Variable
- 2.10-2.11Linear equations and their graphsIntercepts, Forms of Linear Equations, Slope-Intercept Form, Solving Formulas for a Variable, Linear Models in Context
- 2.12Writing and graphing systemsSolving Systems by Graphing, Systems of Equations Word Problems
- 2.13Solving systems by substitutionSolving Systems by Substitution
- 2.14-2.16Solving systems by eliminationSolving Systems by Elimination
- 2.17How many solutions a system hasSolving Systems by Graphing, Solving Systems by Substitution, Solving Systems by Elimination
- 2.18-2.20Inequalities in one variableSolving Linear Inequalities, Inequality Word Problems
- 2.21-2.23Inequalities in two variablesGraphing Inequalities in Two Variables
- 2.24-2.26Systems of inequalitiesSystems of Linear Inequalities, Solving Systems by Graphing, Graphing Inequalities in Two Variables
Unit 3Two-Variable Data
In the game: Lantern Isle, island 3
- 3.1-3.3Two-way tables and associationTwo-Way Tables
- 3.4-3.5Lines of fitScatter Plots and Lines of Fit, Slope, Equation of a Line
- 3.6ResidualsScatter Plots and Lines of Fit
- 3.7-3.8The correlation coefficientScatter Plots and Lines of Fit
- 3.9Correlation and causeScatter Plots and Lines of Fit
- 3.10Estimating with a fitted lineScatter Plots and Lines of Fit
Unit 4Functions
In the game: Cogspire Heights, island 4
- 4.1-4.3Functions and function notationGraphs of Situations, Linear Models in Context, Relations and Functions, Function Notation, Reading Graphs of Functions
- 4.4-4.5Function rules, tables and graphsFunction Notation, The Coordinate Plane
- 4.6Features of graphsGraphs of Situations, Reading Graphs of Functions
- 4.7-4.9Average rate of change and comparing graphsRate of Change, Reading Graphs of Functions
- 4.10-4.11Domain and rangeRelations and Functions, Absolute Value, Piecewise and Square Root Functions, Reading Graphs of Functions, Discrete and Continuous Functions
- 4.12Piecewise functionsAbsolute Value, Piecewise and Square Root Functions, Step Functions
- 4.13-4.14Absolute value functionsAbsolute Value, Piecewise and Square Root Functions, Add and Subtract Integers, Transformations of Functions
- 4.15-4.17Inverse functionsAbsolute Value, Piecewise and Square Root Functions, Function Notation
- 4.18Modeling with functionsEquation of a Line, Function Notation, Scatter Plots and Lines of Fit
Unit 5Exponential Functions
In the game: Mistfall Terraces, island 5
- 5.1-5.2Growing by adding and by multiplyingArithmetic Sequences, Geometric Sequences, Function Notation, Linear, Quadratic and Exponential Models
- 5.3-5.5Exponential growth and decayExponential Functions, Exponential Growth and Decay
- 5.6-5.7Graphs and negative exponentsExponential Functions, Integer Exponents and Scientific Notation
- 5.8-5.10Exponential functions and their ratesExponential Functions, Rate of Change, Discrete and Continuous Functions
- 5.11-5.13Modeling with exponential graphsExponential Functions, Exponential Growth and Decay, Graphs of Exponential Functions, Reading Graphs of Functions
- 5.14-5.15Percent change as a functionPercent Word Problems, Exponential Growth and Decay, Exponential Functions
- 5.16-5.18Compound interestCompound Interest, Exponential Growth and Decay, Percent Word Problems
- 5.19-5.20Linear versus exponential changeFunction Notation, Arithmetic Sequences, Geometric Sequences, Exponential Functions, Linear, Quadratic and Exponential Models
- 5.21Choosing a population modelExponential Growth and Decay, Exponential Functions, Linear, Quadratic and Exponential Models
Unit 6Quadratic Functions
In the game: Kitecliff Reach, island 6
- 6.1-6.2A new kind of changeLinear, Quadratic and Exponential Models
- 6.3-6.4Quadratic patternsAdd and Subtract Polynomials, Function Notation, Multiply Polynomials, Linear, Quadratic and Exponential Models
- 6.5-6.7Quadratic models: falling objects and revenueQuadratic Word Problems, Graphing Parabolas, Function Notation
- 6.8-6.9Standard and factored formsMultiply Polynomials, Special Products
- 6.10-6.11Graphing from factored formForms of Quadratic Functions, Graphing Parabolas
- 6.12-6.14Graphing from standard formGraphing Parabolas
- 6.15-6.17Vertex formForms of Quadratic Functions
Unit 7Solving Quadratic Equations
In the game: Gearwhistle Foundry, island 7
- 7.1-7.2Writing quadratic equationsQuadratic Word Problems, Reading Graphs of Functions
- 7.3Solving with square rootsSquare Root Property
- 7.4-7.5Zero products and how many solutionsSolving Quadratics by Factoring, Square Root Property
- 7.6-7.8Factoring x² + bx + c and differences of squaresFactoring Trinomials (x² + bx + c), Factor Special Products
- 7.9-7.10Solving by factoringSolving Quadratics by Factoring, Factoring Trinomials (ax² + bx + c)
- 7.11-7.14Completing the squareFactor Special Products, Complete the Square
- 7.15Irrational solutionsSquare Root Property, Complete the Square, Simplify Square Roots
- 7.16-7.19The quadratic formulaQuadratic Formula, Quadratic Word Problems
- 7.20-7.21Rational and irrational solutionsQuadratic Formula, The Real Numbers
- 7.22-7.23Vertex form by completing the squareVertex Form by Completing the Square, Forms of Quadratic Functions, Complete the Square, Graphing Parabolas
- 7.24Modeling with quadratic equationsQuadratic Word Problems, Right Triangles, Graphing Parabolas
MathBound is not affiliated with or endorsed by Illustrative Mathematics. Illustrative Mathematics Algebra 1 is named only so teachers and students can find their place: the unit and lesson numbers are the book’s, while every label above is our own short description and every question is the game’s own.
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