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Open Up NC Math 1 (MVP) (Open Up High School Mathematics, North Carolina State Standards Edition) has 9 units and 66 lessons. In MathBound’s free Algebra I game, each unit becomes a sky island and each lesson a landing on it, asking that lesson’s kinds of problem. The book’s own numbers are kept, so your students can find their place.

Follows NC Math 1 from Open Up High School Mathematics, the North Carolina edition of the MVP course: nine units, lessons numbered within a unit (5.8 is Unit 5, Lesson 8). For Utah's Secondary Mathematics I choose MVP Mathematics I. Not affiliated with or endorsed by Open Up Resources or the Mathematics Vision Project.

Before Unit 1Pre-Algebra review, in The Guild Workshop

Optional, and the same for every book: a warm-up that is also the battle tutorial.

  1. P1Whole numbers and place valuePractice it
  2. P2Picturing fractionsPractice it
  3. P3Adding and subtracting fractionsPractice it
  4. P4DecimalsPractice it
  5. P5Units of measurementPractice it

Unit 1Arithmetic and Geometric Sequences

In the game: Windward Landing, island 1

  1. 1.1Expressions for a growing borderLinear, Quadratic and Exponential Models, Use the Language of Algebra, Properties of Real Numbers, Arithmetic Sequences
  2. 1.2Patterns that grow by addingArithmetic Sequences, Linear, Quadratic and Exponential Models, Recursive Rules
  3. 1.3Patterns that grow by multiplyingGeometric Sequences, Linear, Quadratic and Exponential Models
  4. 1.4Arithmetic sequences in a storyArithmetic Sequences, Recursive Rules, Linear Models in Context
  5. 1.5Geometric sequences in a storyGeometric Sequences, Recursive Rules, Exponential Growth and Decay
  6. 1.6Sequences that decreaseArithmetic Sequences, Geometric Sequences, Exponential Functions
  7. 1.7Recursive and explicit rulesRecursive Rules, Arithmetic Sequences, Geometric Sequences
  8. 1.8Missing terms of an arithmetic sequenceArithmetic Sequences
  9. 1.9Missing terms of a geometric sequenceGeometric Sequences
  10. 1.10Arithmetic or geometric: writing the ruleArithmetic Sequences, Geometric Sequences, Recursive Rules

Unit 2Linear and Exponential Models

In the game: Brasswing Bluffs, island 2

  1. 2.1Growth over time: tables, graphs, equationsLinear, Quadratic and Exponential Models, Rate of Change, Function Notation, Exponential Functions
  2. 2.2Discrete or continuous modelsDiscrete and Continuous Functions, Linear, Quadratic and Exponential Models
  3. 2.3Naming a function and its domainDiscrete and Continuous Functions, Linear, Quadratic and Exponential Models, Relations and Functions
  4. 2.4Negative exponents and exponential graphsInteger Exponents and Scientific Notation, Exponential Functions, Graphs of Exponential Functions
  5. 2.5Exponent properties with variablesInteger Exponents and Scientific Notation, Quotient Property and Zero Exponents, Product and Power Properties of Exponents
  6. 2.6Linear or exponential income: which winsLinear, Quadratic and Exponential Models, Reading Graphs of Functions, Discrete and Continuous Functions
  7. 2.7Average rate of changeRate of Change, Slope
  8. 2.8Point-slope formForms of Linear Equations, Equation of a Line
  9. 2.9Linear or exponential from any representationRepresentations of a Relationship, Exponential Functions, Equation of a Line

Unit 3Reading Functions

In the game: Lantern Isle, island 3

  1. 3.1Story graphs and what they showGraphs of Situations, Reading Graphs of Functions
  2. 3.2Key features from tables and graphsReading Graphs of Functions, Relations and Functions
  3. 3.3Describing a function by its featuresReading Graphs of Functions, Graphs of Situations, Relations and Functions, Function Families
  4. 3.4Linear functions in context, and adding themLinear Models in Context, Operations with Functions, Function Notation
  5. 3.5Function notation across representationsFunction Notation, Reading Graphs of Functions, Operations with Functions, Rate of Change

Unit 4Solving Equations and Inequalities

In the game: Cogspire Heights, island 4

  1. 4.1Justifying the steps of a solutionProperties of Equality, Variables and Constants on Both Sides, Multi-Step Linear Equations
  2. 4.2Rearranging formulas with unitsSolving Formulas for a Variable
  3. 4.3Solving literal equationsSolving Formulas for a Variable, Forms of Linear Equations, Equations with Fractions and Decimals
  4. 4.4Comparing expressions: inequalitiesUse the Language of Algebra, Solving Linear Inequalities
  5. 4.5Solving inequalities, and when the sign turnsSolving Linear Inequalities
  6. 4.6Multi-step inequalities and their solutionsSolving Linear Inequalities, Multi-Step Linear Equations, Inequality Word Problems

Unit 5Systems and Constraints

In the game: Mistfall Terraces, island 5

  1. 5.1Systems by tables, graphs and substitutionSolving Systems by Graphing, Solving Systems by Substitution, Systems of Equations Word Problems
  2. 5.2Limits written as inequalitiesSystems of Linear Inequalities, Graphing Inequalities in Two Variables, Inequality Word Problems
  3. 5.3Graphing an inequality in two variablesGraphing Inequalities in Two Variables
  4. 5.4Standard form and interceptsForms of Linear Equations, Intercepts, Slope-Intercept Form
  5. 5.5Writing and graphing constraintsGraphing Inequalities in Two Variables, Systems of Linear Inequalities
  6. 5.6Systems of inequalities: the feasible regionSolving Systems by Graphing, Graphing Inequalities in Two Variables, Systems of Linear Inequalities
  7. 5.7Which side to shadeSolving Systems by Graphing, Graphing Inequalities in Two Variables
  8. 5.8Prices from two purchasesSolving Systems by Elimination, Mixture Problems with Systems, Systems of Equations Word Problems
  9. 5.9Solving by eliminationSolving Systems by Elimination
  10. 5.10One, none or infinitely many solutionsSolving Systems by Graphing, Solving Systems by Substitution, Solving Systems by Elimination

Unit 6Quadratic Patterns and Growth

In the game: Kitecliff Reach, island 6

  1. 6.1Growing patterns that are quadraticLinear, Quadratic and Exponential Models, Graphing Parabolas
  2. 6.2Linear and quadratic patterns comparedLinear, Quadratic and Exponential Models, Rate of Change
  3. 6.3Quadratic tables and their differencesLinear, Quadratic and Exponential Models, Function Notation, Rate of Change
  4. 6.4The greatest area: a quadratic modelGraphing Parabolas, Quadratic Word Problems, Reading Graphs of Functions, Forms of Quadratic Functions
  5. 6.5Quadratic against exponential growthLinear, Quadratic and Exponential Models
  6. 6.6Linear, exponential or quadratic?Linear, Quadratic and Exponential Models, Representations of a Relationship, Reading Graphs of Functions

Unit 7Factoring and Solving Quadratics

In the game: Gearwhistle Foundry, island 7

  1. 7.1Reading a parabola from its equationGraphing Parabolas, Forms of Quadratic Functions
  2. 7.2Adding and subtracting polynomialsAdd and Subtract Polynomials, Operations with Functions
  3. 7.3Multiplying binomials, factoring trinomialsMultiply Polynomials, Factoring Trinomials (x² + bx + c), Greatest Common Factor and Grouping
  4. 7.4Negative terms and the difference of squaresFactoring Trinomials (x² + bx + c), Factor Special Products, Special Products
  5. 7.5Factoring when a is not 1Factoring Trinomials (ax² + bx + c)
  6. 7.6Factored form: zeros, vertex and axisForms of Quadratic Functions, Solving Quadratics by Factoring
  7. 7.7Solving by square roots and by graphSquare Root Property, Reading Graphs of Functions
  8. 7.8Choosing a way to solve a quadraticChoosing a First Move, Solving Quadratics by Factoring, Square Root Property, Forms of Quadratic Functions

Unit 8Coordinate Geometry

In the game: Sunsail Archipelago, island 8

  1. 8.1The distance formulaCoordinate Geometry, Right Triangles
  2. 8.2Midpoints and partitions of a segmentCoordinate Geometry
  3. 8.3Parallel and perpendicular linesSlope-Intercept Form, Equation of a Line, Coordinate Geometry
  4. 8.4Figures by coordinates: type, perimeter, areaCoordinate Geometry, Perimeter, Area and Circles

Unit 9Statistics and Data

In the game: Thunderhead Rookery, island 9

  1. 9.1Scatter plots and correlationScatter Plots and Lines of Fit
  2. 9.2Lines of best fitScatter Plots and Lines of Fit, Regression Output
  3. 9.3Reading the correlation coefficientScatter Plots and Lines of Fit, Regression Output
  4. 9.4ResidualsScatter Plots and Lines of Fit, Regression Output
  5. 9.5What correlation does and does not showScatter Plots and Lines of Fit, Regression Output
  6. 9.6Displays: shape, center and spreadData Displays, Measures of Center, Measures of Spread
  7. 9.7Standard deviationSpread About the Mean, Measures of Spread
  8. 9.8Comparing distributionsData Displays, Spread About the Mean, Measures of Center, Measures of Spread

MathBound is not affiliated with or endorsed by Open Up Resources (Mathematics Vision Project). Open Up NC Math 1 (MVP) is named only so teachers and students can find their place: the unit and lesson numbers are the book’s, while every label above is our own short description and every question is the game’s own.

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