Using Holt McDougal Larson Algebra 1? MathBound follows your chapters.
Holt McDougal Larson Algebra 1 (©2012 Common Core edition) has 11 chapters and 79 lessons. In MathBound’s free Algebra I game, each chapter becomes a sky island and each lesson a landing on it, asking that lesson’s kinds of problem. The book’s own numbers are kept, so your students can find their place.
Follows the 2012 Common Core printing (11 chapters, 75 sections), not the 13-chapter 2007/2011 book.
Before Chapter 1Pre-Algebra review, in The Guild Workshop
Optional, and the same for every book: a warm-up that is also the battle tutorial.
- P1Whole numbers and place valuePractice it
- P2Picturing fractionsPractice it
- P3Adding and subtracting fractionsPractice it
- P4DecimalsPractice it
- P5Units of measurementPractice it
Chapter 1Expressions, Equations, and Functions
In the game: Windward Landing, island 1
- 1.1Evaluating expressions and powersUse the Language of Algebra
- 1.2Order of operationsUse the Language of Algebra, Multiply and Divide Integers
- 1.3Writing expressionsUse the Language of Algebra, Multiply and Divide Integers
- 1.4Writing equations and inequalitiesTurning Words into Equations, Inequality Word Problems, One-Step Equations: Adding and Subtracting, Use the Language of Algebra
- 1.5A plan for word problemsTurning Words into Equations, Solving Formulas for a Variable, Perimeter, Area and Circles, Distance, Rate and Time, Percent Word Problems
- 1.6Precision and measurementPrecision and Accuracy
- 1.7Functions as rules and tablesRelations and Functions, The Coordinate Plane, Function Notation
- 1.8Functions as graphsGraph Linear Equations, The Coordinate Plane, Function Notation, Reading Graphs of Functions, Graphs of Situations, Relations and Functions
- 1.8 ExtIs the relation a function?Relations and Functions
Chapter 2Solving Linear Equations
In the game: Brasswing Bluffs, island 2
- 2.1Square roots and real numbersThe Real Numbers
- 2.2One-step equationsOne-Step Equations: Adding and Subtracting, One-Step Equations: Multiplying and Dividing, Turning Words into Equations, Properties of Equality
- 2.3Two-step equationsEquations with Fractions and Decimals, Turning Words into Equations, Two-Step Equations
- 2.4Multi-step equationsMulti-Step Linear Equations, Equations with Fractions and Decimals, Properties of Equality
- 2.5Variables on both sidesVariables on Both Sides, Variables and Constants on Both Sides, Multi-Step Linear Equations
- 2.6Ratios and proportionsProportion and Similar Figures, Visualize Fractions
- 2.7Proportions by cross productsProportion and Similar Figures
- 2.8Literal equations and formulasSolving Formulas for a Variable, Measurement and Unit Conversions, Percent Word Problems
Chapter 3Graphing Linear Equations and Functions
In the game: Lantern Isle, island 3
- 3.1The coordinate planeThe Coordinate Plane
- 3.2Graphing linear equationsGraph Linear Equations, The Coordinate Plane, Function Notation
- 3.3Graphing with interceptsIntercepts
- 3.4Slope and rate of changeSlope, Rate of Change
- 3.5Slope-intercept formSlope-Intercept Form, Linear Models in Context
- 3.5 ExtSolving equations with graphsReading Graphs of Functions, Solving Systems by Graphing
- 3.6Direct variationDirect and Inverse Variation, Rate of Change
- 3.7Linear functions and their familyFunction Notation, Transformations of Functions
Chapter 4Writing Linear Equations
In the game: Cogspire Heights, island 4
- 4.1Writing y = mx + bEquation of a Line, Slope
- 4.2Lines from a point or two pointsEquation of a Line
- 4.3Point-slope formForms of Linear Equations
- 4.3 ExtArithmetic sequencesArithmetic Sequences
- 4.4Standard formForms of Linear Equations, Graph Linear Equations
- 4.5Parallel and perpendicular linesSlope-Intercept Form, Equation of a Line
- 4.6Scatter plots and lines of fitScatter Plots and Lines of Fit
- 4.6 ExtCorrelation or cause?Scatter Plots and Lines of Fit
- 4.7Predicting with linear modelsScatter Plots and Lines of Fit, Reading Graphs of Functions
Chapter 5Solving and Graphing Linear Inequalities
In the game: Mistfall Terraces, island 5
- 5.1Inequalities by adding or subtractingSolving Linear Inequalities
- 5.2Inequalities by multiplying or dividingSolving Linear Inequalities, Inequality Word Problems
- 5.3Multi-step inequalitiesSolving Linear Inequalities, Inequality Word Problems
- 5.4Compound inequalitiesCompound and Absolute Value Inequalities, Use the Language of Algebra
- 5.5Absolute value equationsAbsolute Value Equations, Add and Subtract Integers
- 5.6Absolute value inequalitiesAbsolute Value Equations, Compound and Absolute Value Inequalities
- 5.7Inequalities in two variablesGraphing Inequalities in Two Variables
Chapter 6Systems of Equations and Inequalities
In the game: Kitecliff Reach, island 6
- 6.1Systems by graphingSolving Systems by Graphing, Reading Graphs of Functions
- 6.2Systems by substitutionSolving Systems by Substitution, Systems of Equations Word Problems, Turning Words into Equations, Perimeter, Area and Circles
- 6.3Elimination by adding or subtractingSolving Systems by Elimination, Solving Systems by Substitution, Turning Words into Equations, Perimeter, Area and Circles, Systems of Equations Word Problems
- 6.4Elimination after multiplyingSolving Systems by Elimination, Mixture Problems with Systems
- 6.5No solution or infinitely manySolving Systems by Graphing, Solving Systems by Substitution, Solving Systems by Elimination
- 6.6Systems of inequalitiesSystems of Linear Inequalities, Solving Systems by Graphing, Graphing Inequalities in Two Variables
Chapter 7Exponents and Exponential Functions
In the game: Gearwhistle Foundry, island 7
- 7.1Product rules for exponentsProduct and Power Properties of Exponents
- 7.2Quotient rules for exponentsQuotient Property and Zero Exponents
- 7.3Zero and negative exponentsQuotient Property and Zero Exponents, Integer Exponents and Scientific Notation
- 7.4Exponential growthExponential Functions, Exponential Growth and Decay, Graphs of Exponential Functions, Compound Interest
- 7.5Exponential decayExponential Functions, Exponential Growth and Decay, Graphs of Exponential Functions
Chapter 8Polynomials and Factoring
In the game: Sunsail Archipelago, island 8
- 8.1Adding and subtracting polynomialsAdd and Subtract Polynomials
- 8.2Multiplying polynomialsMultiply Polynomials
- 8.3Special productsSpecial Products
- 8.4Zero-product propertySolving Quadratics by Factoring, Greatest Common Factor and Grouping
- 8.5Factoring x² + bx + cFactoring Trinomials (x² + bx + c), Solving Quadratics by Factoring
- 8.6Factoring ax² + bx + cFactoring Trinomials (ax² + bx + c), Solving Quadratics by Factoring
- 8.7Factoring special patternsFactor Special Products
- 8.8Grouping and factoring completelyGreatest Common Factor and Grouping, General Factoring Strategy, Solving Quadratics by Factoring
Chapter 9Quadratic Equations and Functions
In the game: Thunderhead Rookery, island 9
- 9.1Graphs of y = ax² + cForms of Quadratic Functions, Graphing Parabolas, Reading Graphs of Functions
- 9.2Graphs of y = ax² + bx + cGraphing Parabolas
- 9.3Zeros from x-interceptsGraphing Parabolas, Forms of Quadratic Functions, Reading Graphs of Functions
- 9.4Solving with square rootsSquare Root Property
- 9.5Completing the squareComplete the Square
- 9.6The quadratic formulaQuadratic Formula, Quadratic Word Problems
- 9.7Linear-quadratic systemsLinear-Quadratic Systems, Reading Graphs of Functions
- 9.8Linear, exponential or quadratic?Linear, Quadratic and Exponential Models
- 9.9Comparing modelsLinear, Quadratic and Exponential Models, Rate of Change
Chapter 10Data Analysis
In the game: Copperroot Hollow, island 10
- 10.1Surveys and samplesSamples and Studies
- 10.2Center and spreadMeasures of Center, Measures of Spread, Spread About the Mean
- 10.3Two-way frequency tablesTwo-Way Tables
- 10.4Stem-and-leaf plots and histogramsData Displays, Measures of Center, Kinds of Data and Displays
- 10.5Box plotsMeasures of Spread, Data Displays
Chapter 11Probability
In the game: Skyglass Observatory, island 11
- 11.1Probability and oddsProbability
- 11.2PermutationsCounting
- 11.3CombinationsCounting
- 11.4Disjoint and overlapping eventsCompound Events, Probability
- 11.5Independent and dependent eventsCompound Events, Two-Way Tables
MathBound is not affiliated with or endorsed by Holt McDougal (Houghton Mifflin Harcourt). Holt McDougal Larson Algebra 1 is named only so teachers and students can find their place: the chapter and lesson numbers are the book’s, while every label above is our own short description and every question is the game’s own.
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