Using Math Nation Algebra 1 (Florida B.E.S.T.)? MathBound follows your chapters.

Math Nation Algebra 1 (Florida B.E.S.T.) (Florida's B.E.S.T. Core Math Curriculum, 2022 onward) has 13 units and 125 lessons. In MathBound’s free Algebra I game, each unit becomes a sky island and each lesson a landing on it, asking that lesson’s kinds of problem. The book’s own numbers are kept, so your students can find their place.

Follows the Florida B.E.S.T. course: 14 units, lessons numbered within a unit (4.7 is Unit 4, Lesson 7), honors lessons marked H. Units 12 and 14, both on data, share one island. Not the older Algebra Nation course. Not affiliated with or endorsed by Math Nation or Accelerate Learning.

Before Unit 1Pre-Algebra review, in The Guild Workshop

Optional, and the same for every book: a warm-up that is also the battle tutorial.

  1. P1Whole numbers and place valuePractice it
  2. P2Picturing fractionsPractice it
  3. P3Adding and subtracting fractionsPractice it
  4. P4DecimalsPractice it
  5. P5Units of measurementPractice it

Unit 1Functions, Exponents and Radicals

In the game: Windward Landing, island 1

  1. 1.1Families of parent functionsFunction Families, Relations and Functions
  2. 1.2Function notation: evaluatingFunction Notation, Relations and Functions, Reading Graphs of Functions, The Coordinate Plane
  3. 1.3Function notation in a storyFunction Notation, Linear Models in Context, Relations and Functions
  4. 1.4Exponent laws with numbers; square and cube rootsProduct and Power Properties of Exponents, Quotient Property and Zero Exponents, Integer Exponents and Scientific Notation, The Real Numbers, Higher Roots
  5. 1.5What a fractional exponent meansRational Exponents
  6. 1.6Rewriting with rational exponentsRational Exponents, Product and Power Properties of Exponents
  7. 1.7Evaluating rational exponentsRational Exponents
  8. 1.8Simplifying radicalsSimplify Square Roots, Using Square Roots, Higher Roots
  9. 1.9Adding and subtracting radicalsAdd and Subtract Square Roots, Higher Roots
  10. 1.10Multiplying and dividing radicalsMultiply Square Roots, Divide Square Roots

Unit 2Exponents and Polynomials

In the game: Brasswing Bluffs, island 2

  1. 2.1Product and power laws with variablesProduct and Power Properties of Exponents
  2. 2.2Quotient laws with variablesQuotient Property and Zero Exponents, Integer Exponents and Scientific Notation
  3. 2.3Combining the exponent lawsProduct and Power Properties of Exponents, Integer Exponents and Scientific Notation, Quotient Property and Zero Exponents
  4. 2.4Polynomials: terms, degree, a monomial times a polynomialAdd and Subtract Polynomials, Use the Language of Algebra, Multiply Polynomials
  5. 2.5Adding and subtracting polynomialsAdd and Subtract Polynomials, Use the Language of Algebra
  6. 2.6Multiplying binomials with an area modelMultiply Polynomials, Properties of Real Numbers
  7. 2.7Multiplying binomials and trinomialsMultiply Polynomials, Special Products
  8. 2.8Several polynomial operations at onceAdd and Subtract Polynomials, Multiply Polynomials, Properties of Real Numbers
  9. 2.9Dividing a polynomial by a monomialDivide Polynomials, Quotient Property and Zero Exponents

Unit 3Lines and Lines of Fit

In the game: Lantern Isle, island 3

  1. 3.1Rearranging the equation of a lineSolving Formulas for a Variable, Forms of Linear Equations, Slope-Intercept Form
  2. 3.2Slope and the equation of a lineSlope, Equation of a Line, Forms of Linear Equations, Graph Linear Equations
  3. 3.3A line from a table or a graphRate of Change, Equation of a Line, Slope
  4. 3.4A line from a descriptionLinear Models in Context, Equation of a Line, Forms of Linear Equations
  5. 3.5Scatter plots and trendsScatter Plots and Lines of Fit
  6. 3.6Fitting a line to dataRegression Output, Scatter Plots and Lines of Fit
  7. 3.7What a linear model saysRegression Output, Scatter Plots and Lines of Fit, Linear Models in Context
  8. 3.8ResidualsScatter Plots and Lines of Fit, Regression Output
  9. 3.H1Residual plots (honors)Scatter Plots and Lines of Fit

Unit 4Features of Linear Functions

In the game: Cogspire Heights, island 4

  1. 4.1Set-builder notationSets and Set Notation, Solving Linear Inequalities, Use the Language of Algebra
  2. 4.2Reading a line's features off its graphReading Graphs of Functions, Intercepts, Slope, Relations and Functions
  3. 4.3Features from a table or an equationRate of Change, Slope-Intercept Form, Intercepts, Forms of Linear Equations
  4. 4.4Slope, intercept and domain in contextLinear Models in Context, Discrete and Continuous Functions, Relations and Functions
  5. 4.5Graphing a line from its equationSlope-Intercept Form, Intercepts, Slope, Graph Linear Equations
  6. 4.6Sensible inputs and outputsDiscrete and Continuous Functions, Linear Models in Context, Function Notation
  7. 4.7Solving problems with a linear modelLinear Models in Context, Function Notation, Reading Graphs of Functions
  8. 4.8Comparing linear functionsRate of Change, Linear Models in Context, Slope-Intercept Form
  9. 4.9Slopes of parallel and perpendicular linesSlope-Intercept Form
  10. 4.10The equation of a parallel lineEquation of a Line, Slope-Intercept Form
  11. 4.11The equation of a perpendicular lineEquation of a Line, Slope-Intercept Form
  12. 4.12Parallel or perpendicular, either wayEquation of a Line, Slope-Intercept Form, Forms of Linear Equations

Unit 5Equations and Systems

In the game: Mistfall Terraces, island 5

  1. 5.1Multi-step equationsTwo-Step Equations, Variables and Constants on Both Sides, Multi-Step Linear Equations, Equations with Fractions and Decimals
  2. 5.2Rearranging formulasSolving Formulas for a Variable
  3. 5.3One, none or infinitely many solutionsMulti-Step Linear Equations, Properties of Equality, One-Step Equations: Adding and Subtracting
  4. 5.4Writing equations for word problemsTwo-Step Equations, Turning Words into Equations, Variables on Both Sides
  5. 5.5What a solution means in contextVariables on Both Sides, Turning Words into Equations, Two-Step Equations, Multi-Step Linear Equations
  6. 5.6Solutions of a systemSolving Systems by Graphing, Graph Linear Equations, The Coordinate Plane
  7. 5.7Systems by graphingSolving Systems by Graphing, Reading Graphs of Functions
  8. 5.8Systems by substitutionSolving Systems by Substitution, Systems of Equations Word Problems
  9. 5.9Systems by eliminationSolving Systems by Elimination
  10. 5.10Elimination in word problemsSolving Systems by Elimination, Solving Systems by Substitution, Turning Words into Equations, Mixture Problems with Systems
  11. 5.11Writing and solving systems in contextSystems of Equations Word Problems, Solving Systems by Substitution, Turning Words into Equations, Perimeter, Area and Circles, Mixture Problems with Systems, Solving Systems by Elimination

Unit 6Linear Inequalities

In the game: Kitecliff Reach, island 6

  1. 6.1One-variable inequalitiesSolving Linear Inequalities
  2. 6.2Compound inequalitiesCompound and Absolute Value Inequalities
  3. 6.3Inequalities from word problemsSolving Linear Inequalities, Inequality Word Problems
  4. 6.4Points that satisfy an inequality in two variablesGraphing Inequalities in Two Variables
  5. 6.5Graphing an inequality in two variablesGraphing Inequalities in Two Variables
  6. 6.6Graphed inequalities in contextGraphing Inequalities in Two Variables, Inequality Word Problems
  7. 6.7The inequality of a graphed regionGraphing Inequalities in Two Variables
  8. 6.8A two-variable inequality from a storyInequality Word Problems, Solving Linear Inequalities, Forms of Linear Equations
  9. 6.9Solutions of a system of inequalitiesSystems of Linear Inequalities, Solving Systems by Graphing, Graphing Inequalities in Two Variables
  10. 6.10Graphing systems of inequalitiesSystems of Linear Inequalities, Solving Systems by Graphing, Graphing Inequalities in Two Variables

Unit 7Factoring

In the game: Gearwhistle Foundry, island 7

  1. 7.1Factoring out the greatest common factorGreatest Common Factor and Grouping
  2. 7.2Factoring a trinomial with an area modelFactoring Trinomials (x² + bx + c)
  3. 7.3Factoring x² + bx + cFactoring Trinomials (x² + bx + c)
  4. 7.4Factoring ax² + bx + cFactoring Trinomials (ax² + bx + c)
  5. 7.5Factoring trinomials completelyFactoring Trinomials (x² + bx + c), Factoring Trinomials (ax² + bx + c), General Factoring Strategy
  6. 7.6Factoring by groupingGreatest Common Factor and Grouping, Factoring Trinomials (ax² + bx + c)
  7. 7.7Perfect square trinomialsFactor Special Products, Special Products
  8. 7.8The difference of two squaresFactor Special Products, General Factoring Strategy

Unit 8Quadratic Functions

In the game: Sunsail Archipelago, island 8

  1. 8.1Features of a parabolaReading Graphs of Functions, Graphing Parabolas, Function Families
  2. 8.2Domain, range, symmetry and sign of a parabolaReading Graphs of Functions, Relations and Functions, Graphing Parabolas, Quadratic Inequalities
  3. 8.3Standard, vertex and factored formsForms of Quadratic Functions, Multiply Polynomials, Graphing Parabolas
  4. 8.4Graphing a parabola from its featuresGraphing Parabolas, Forms of Quadratic Functions
  5. 8.5Completing the square with a = 1Complete the Square, Vertex Form by Completing the Square
  6. 8.6Completing the square with a > 1Complete the Square, Vertex Form by Completing the Square
  7. 8.7Completing the square algebraicallyVertex Form by Completing the Square, Factor Special Products, Forms of Quadratic Functions
  8. 8.8Quadratic modelsQuadratic Word Problems, Graphing Parabolas, Vertex Form by Completing the Square
  9. 8.9Solving problems from a parabola's featuresGraphing Parabolas, Reading Graphs of Functions, Graphs of Situations, Forms of Quadratic Functions

Unit 9Writing and Solving Quadratics

In the game: Thunderhead Rookery, island 9

  1. 9.1A quadratic from its zeros and a pointForms of Quadratic Functions, Solving Quadratics by Factoring
  2. 9.2A quadratic from its graphForms of Quadratic Functions, Reading Graphs of Functions
  3. 9.3A quadratic from a tableLinear, Quadratic and Exponential Models, Forms of Quadratic Functions
  4. 9.4A quadratic from a descriptionForms of Quadratic Functions, Quadratic Word Problems
  5. 9.5Solving by square rootsSquare Root Property
  6. 9.6Solving by completing the squareComplete the Square
  7. 9.7Solving by factoringSolving Quadratics by Factoring
  8. 9.8Solving a formula with a squared quantitySquare Root Property, Solving Formulas for a Variable
  9. 9.9The quadratic formulaQuadratic Formula
  10. 9.10Choosing a methodQuadratic Formula, Square Root Property, Solving Quadratics by Factoring
  11. 9.11Quadratic word problemsQuadratic Word Problems, Right Triangles, Solving Quadratics by Factoring

Unit 10Absolute Value

In the game: Copperroot Hollow, island 10

  1. 10.1Graphs of absolute value functionsAbsolute Value, Piecewise and Square Root Functions, Reading Graphs of Functions
  2. 10.2Features of an absolute value graphAbsolute Value, Piecewise and Square Root Functions, Reading Graphs of Functions, Relations and Functions
  3. 10.3Absolute value equationsAbsolute Value Equations, Add and Subtract Integers
  4. 10.4Writing and solving absolute value equationsAbsolute Value Equations
  5. 10.H1Absolute value inequalities (honors)Absolute Value Equations, Compound and Absolute Value Inequalities
  6. 10.H2Absolute value inequalities in context (honors)Absolute Value Equations, Compound and Absolute Value Inequalities

Unit 11Exponential Functions

In the game: Skyglass Observatory, island 11

  1. 11.1Growth or decayExponential Functions, Linear, Quadratic and Exponential Models
  2. 11.2Features of an exponential graphGraphs of Exponential Functions, Function Families
  3. 11.3Graphing from an equationExponential Functions, Graphs of Exponential Functions
  4. 11.4Graphing from a descriptionExponential Growth and Decay, Exponential Functions, Graphs of Exponential Functions
  5. 11.5An exponential rule from a graph or tableExponential Functions, Linear, Quadratic and Exponential Models, Graphs of Exponential Functions
  6. 11.6An exponential rule from a descriptionExponential Growth and Decay, Exponential Functions

Unit 12 & 14Data Displays and Two-Way Tables

In the game: Galeheart Citadel, island 12

  1. 12.1Kinds of data and how to show themKinds of Data and Displays, Data Displays
  2. 12.2Dot plots, histograms, box plots and stem plotsData Displays, Kinds of Data and Displays, Measures of Spread
  3. 12.3Center, spread and shapeMeasures of Center, Measures of Spread, Data Displays
  4. 12.4Displays of categorical dataKinds of Data and Displays
  5. 12.5Correlation is not causationScatter Plots and Lines of Fit
  6. 12.6Estimating for a populationSamples and Studies
  7. 14.1Building a two-way tableTwo-Way Tables
  8. 14.2Joint and marginal frequenciesTwo-Way Tables
  9. 14.3Two-way tables and segmented bar graphsTwo-Way Tables
  10. 14.4Is there an association?Two-Way Tables, Scatter Plots and Lines of Fit
  11. 14.H1Relative frequency tables (honors)Two-Way Tables
  12. 14.H2Reading relative frequency tables (honors)Two-Way Tables

Unit 13Interest, Comparing Functions and Transformations

In the game: Starwake Summit, island 13

  1. 13.1Simple interestPercent Word Problems, Linear Models in Context
  2. 13.2Compound interestCompound Interest, Exponential Growth and Decay
  3. 13.3Comparing linear, quadratic and exponential functionsLinear, Quadratic and Exponential Models, Reading Graphs of Functions, Function Families
  4. 13.4Parent functionsFunction Families
  5. 13.5Horizontal shiftsTransformations of Functions, Forms of Quadratic Functions
  6. 13.6Vertical shiftsTransformations of Functions, Forms of Quadratic Functions
  7. 13.7Stretches, shrinks and reflectionsTransformations of Functions, Forms of Quadratic Functions, Absolute Value, Piecewise and Square Root Functions
  8. 13.H1Naming a transformation (honors)Transformations of Functions, Forms of Quadratic Functions, Function Families
  9. 13.8-13.9What the parts of an expression meanUse the Language of Algebra, Linear Models in Context, Exponential Growth and Decay
  10. 13.10Which kind of function fits the storyLinear, Quadratic and Exponential Models, Linear Models in Context, Exponential Growth and Decay
  11. 13.11Average rate of changeRate of Change
  12. 13.H2Combining functions (honors)Operations with Functions

MathBound is not affiliated with or endorsed by Accelerate Learning (Math Nation). Math Nation Algebra 1 (Florida B.E.S.T.) is named only so teachers and students can find their place: the unit and lesson numbers are the book’s, while every label above is our own short description and every question is the game’s own.

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