Using enVision Algebra 1? MathBound follows your chapters.

enVision Algebra 1 (Common Core edition, ©2018) has 11 topics and 62 lessons. In MathBound’s free Algebra I game, each topic becomes a sky island and each lesson a landing on it, asking that lesson’s kinds of problem. The book’s own numbers are kept, so your students can find their place.

Follows the 2018 Common Core printing, 11 topics and 62 lessons. For the 2024 printing, which renumbers some lessons, choose enVision Algebra 1 (2024).

Before Topic 1Pre-Algebra review, in The Guild Workshop

Optional, and the same for every book: a warm-up that is also the battle tutorial.

  1. P1Whole numbers and place valuePractice it
  2. P2Picturing fractionsPractice it
  3. P3Adding and subtracting fractionsPractice it
  4. P4DecimalsPractice it
  5. P5Units of measurementPractice it

Topic 1Equations and Inequalities

In the game: Windward Landing, island 1

  1. 1-1Working with real numbersThe Real Numbers, Add and Subtract Fractions, Multiply and Divide Integers
  2. 1-2Multi-step equationsTwo-Step Equations, Multi-Step Linear Equations, Equations with Fractions and Decimals, Turning Words into Equations
  3. 1-3Variables on both sidesVariables on Both Sides, Variables and Constants on Both Sides, Multi-Step Linear Equations
  4. 1-4Formulas and literal equationsSolving Formulas for a Variable
  5. 1-5One-variable inequalitiesSolving Linear Inequalities, Inequality Word Problems
  6. 1-6Compound inequalitiesCompound and Absolute Value Inequalities, Use the Language of Algebra
  7. 1-7Absolute value equations and inequalitiesAbsolute Value Equations, Compound and Absolute Value Inequalities

Topic 2Equations of Lines

In the game: Brasswing Bluffs, island 2

  1. 2-1Slope-intercept formSlope-Intercept Form, Equation of a Line, Slope
  2. 2-2Point-slope formForms of Linear Equations, Equation of a Line
  3. 2-3Standard form and interceptsForms of Linear Equations, Intercepts, Graph Linear Equations
  4. 2-4Parallel and perpendicular linesSlope-Intercept Form, Equation of a Line

Topic 3Linear Functions

In the game: Lantern Isle, island 3

  1. 3-1Relations, functions, domain and rangeRelations and Functions, Discrete and Continuous Functions
  2. 3-2Linear functions and notationFunction Notation, Rate of Change
  3. 3-3Shifting and stretching linesTransformations of Functions
  4. 3-4Arithmetic sequencesArithmetic Sequences, Recursive Rules
  5. 3-5Scatter plots and trend linesScatter Plots and Lines of Fit
  6. 3-6Residuals and correlationScatter Plots and Lines of Fit

Topic 4Systems of Equations and Inequalities

In the game: Cogspire Heights, island 4

  1. 4-1Systems by graphingSolving Systems by Graphing
  2. 4-2Systems by substitutionSolving Systems by Substitution, Systems of Equations Word Problems, Turning Words into Equations, Perimeter, Area and Circles
  3. 4-3Systems by eliminationSolving Systems by Elimination
  4. 4-4Inequalities in two variablesGraphing Inequalities in Two Variables
  5. 4-5Systems of inequalitiesSystems of Linear Inequalities, Solving Systems by Graphing, Graphing Inequalities in Two Variables

Topic 5Absolute Value and Piecewise Functions

In the game: Mistfall Terraces, island 5

  1. 5-1Absolute value graphsAbsolute Value, Piecewise and Square Root Functions, Reading Graphs of Functions, Rate of Change
  2. 5-2Piecewise functionsAbsolute Value, Piecewise and Square Root Functions, Graphs of Situations
  3. 5-3Step functionsStep Functions
  4. 5-4Moving piecewise graphsAbsolute Value, Piecewise and Square Root Functions, Transformations of Functions

Topic 6Exponents and Exponential Functions

In the game: Kitecliff Reach, island 6

  1. 6-1Exponent rules and rational exponentsRational Exponents, Product and Power Properties of Exponents, Quotient Property and Zero Exponents, Exponential Equations
  2. 6-2Exponential functionsExponential Functions, Function Notation, Linear, Quadratic and Exponential Models
  3. 6-3Exponential growth and decayExponential Functions, Exponential Growth and Decay, Linear, Quadratic and Exponential Models, Compound Interest
  4. 6-4Geometric sequencesGeometric Sequences, Recursive Rules
  5. 6-5Moving exponential graphsTransformations of Functions, Exponential Functions, Graphs of Exponential Functions

Topic 7Polynomials and Factoring

In the game: Gearwhistle Foundry, island 7

  1. 7-1Adding and subtracting polynomialsAdd and Subtract Polynomials
  2. 7-2Multiplying polynomialsMultiply Polynomials
  3. 7-3Special productsSpecial Products
  4. 7-4Factoring out the GCFGreatest Common Factor and Grouping
  5. 7-5Factoring x² + bx + cFactoring Trinomials (x² + bx + c)
  6. 7-6Factoring ax² + bx + cFactoring Trinomials (ax² + bx + c), Greatest Common Factor and Grouping
  7. 7-7Squares and differences of squaresFactor Special Products

Topic 8Quadratic Functions

In the game: Sunsail Archipelago, island 8

  1. 8-1Features of a parabolaGraphing Parabolas, Forms of Quadratic Functions, Rate of Change
  2. 8-2Vertex formForms of Quadratic Functions
  3. 8-3Standard form: vertex and interceptsGraphing Parabolas
  4. 8-4Quadratic modelsQuadratic Word Problems, Graphing Parabolas, Regression Output
  5. 8-5Linear, exponential or quadraticLinear, Quadratic and Exponential Models

Topic 9Solving Quadratic Equations

In the game: Thunderhead Rookery, island 9

  1. 9-1Zeros from graphs and tablesReading Graphs of Functions, Graphing Parabolas
  2. 9-2Solving by factoringSolving Quadratics by Factoring, Forms of Quadratic Functions
  3. 9-3Simplifying radicalsSimplify Square Roots, Multiply Square Roots, Divide Square Roots
  4. 9-4Solving with square rootsSquare Root Property
  5. 9-5Completing the squareComplete the Square
  6. 9-6The quadratic formula and discriminantQuadratic Formula
  7. 9-7Line and parabola systemsLinear-Quadratic Systems, Quadratic Formula

Topic 10Function Families and Transformations

In the game: Copperroot Hollow, island 10

  1. 10-1Square root functionsAbsolute Value, Piecewise and Square Root Functions, Using Square Roots, Rate of Change
  2. 10-2Cube root functionsHigher Roots, Transformations of Functions, Function Families
  3. 10-3Reading features from a graphReading Graphs of Functions, Graphs of Situations, Function Families
  4. 10-4Translating graphsTransformations of Functions, Forms of Quadratic Functions, Absolute Value, Piecewise and Square Root Functions
  5. 10-5Stretching and compressing graphsTransformations of Functions, Forms of Quadratic Functions, Absolute Value, Piecewise and Square Root Functions
  6. 10-6Combining functionsOperations with Functions
  7. 10-7Inverse functionsAbsolute Value, Piecewise and Square Root Functions, Function Notation

Topic 11Statistics

In the game: Skyglass Observatory, island 11

  1. 11-1Dot plots, histograms and box plotsData Displays, Measures of Spread
  2. 11-2Comparing data setsMeasures of Center, Measures of Spread
  3. 11-3Shape of a distributionData Displays, Measures of Center
  4. 11-4Standard deviationSpread About the Mean, Measures of Spread
  5. 11-5Two-way frequency tablesTwo-Way Tables

MathBound is not affiliated with or endorsed by Savvas Learning Company (formerly Pearson). enVision Algebra 1 is named only so teachers and students can find their place: the topic and lesson numbers are the book’s, while every label above is our own short description and every question is the game’s own.

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