Using Glencoe Algebra 1? MathBound follows your chapters.

Glencoe Algebra 1 (Common Core edition, ©2012/2014) has 13 chapters and 100 lessons. In MathBound’s free Algebra I game, each chapter becomes a sky island and each lesson a landing on it, asking that lesson’s kinds of problem. The book’s own numbers are kept, so your students can find their place.

Follows the 2012 Common Core edition (also printed as ©2014), Chapters 0 to 12, not the 10-chapter 2016/2018 book.

Before Chapter 0Pre-Algebra review, in The Guild Workshop

Optional, and the same for every book: a warm-up that is also the battle tutorial.

  1. P1Whole numbers and place valuePractice it
  2. P2Picturing fractionsPractice it
  3. P3Adding and subtracting fractionsPractice it
  4. P4DecimalsPractice it
  5. P5Units of measurementPractice it

Chapter 0Getting Ready for Algebra

In the game: Windward Landing, island 1

  1. 0-1A plan for word problemsTurning Words into Equations
  2. 0-2Real numbers and square rootsThe Real Numbers
  3. 0-3Integer operationsAdd and Subtract Integers, Multiply and Divide Integers
  4. 0-4Adding and subtracting fractions and decimalsAdd and Subtract Fractions, Decimals, The Real Numbers
  5. 0-5Multiplying and dividing fractions and decimalsVisualize Fractions, Decimals
  6. 0-6Percents as proportionsPercent Word Problems, Proportion and Similar Figures
  7. 0-7Perimeter and circumferencePerimeter, Area and Circles
  8. 0-8AreaPerimeter, Area and Circles
  9. 0-9/0-10Volume and surface areaVolume and Surface Area
  10. 0-11Probability and oddsProbability
  11. 0-12Center, spread and quartilesMeasures of Center, Measures of Spread
  12. 0-13Displaying dataData Displays, Measures of Center, Kinds of Data and Displays

Chapter 1Expressions and Functions

In the game: Brasswing Bluffs, island 2

  1. 1-1Variables, expressions and powersUse the Language of Algebra
  2. 1-2Order of operationsUse the Language of Algebra
  3. 1-3Number propertiesProperties of Real Numbers, Properties of Equality
  4. 1-4Distributing and like termsProperties of Real Numbers, Use the Language of Algebra
  5. 1-5Checking solutions of equationsOne-Step Equations: Adding and Subtracting, Use the Language of Algebra, Multi-Step Linear Equations
  6. 1-6Relations, domain and rangeRelations and Functions, The Coordinate Plane
  7. 1-7Functions and f(x)Relations and Functions, Function Notation, Discrete and Continuous Functions
  8. 1-8Reading a function's graphReading Graphs of Functions, Graphs of Situations

Chapter 2Linear Equations

In the game: Lantern Isle, island 3

  1. 2-1Writing equationsTurning Words into Equations, One-Step Equations: Adding and Subtracting, Solving Formulas for a Variable
  2. 2-2One-step equationsOne-Step Equations: Adding and Subtracting, One-Step Equations: Multiplying and Dividing, Turning Words into Equations, Properties of Equality
  3. 2-3Multi-step equationsTwo-Step Equations, Properties of Equality, Multi-Step Linear Equations, Equations with Fractions and Decimals, Turning Words into Equations
  4. 2-4Variables on both sidesVariables on Both Sides, Variables and Constants on Both Sides, Multi-Step Linear Equations
  5. 2-5Absolute value equationsAbsolute Value Equations, Add and Subtract Integers
  6. 2-6Ratios and proportionsProportion and Similar Figures, Visualize Fractions
  7. 2-7Percent changePercent Word Problems
  8. 2-8Literal equations and unit conversionsSolving Formulas for a Variable, Measurement and Unit Conversions
  9. 2-9Mixture and motion problemsMixture and Coin Problems, Distance, Rate and Time

Chapter 3Linear Functions

In the game: Cogspire Heights, island 4

  1. 3-1Graphing linear equationsGraph Linear Equations, Intercepts, Forms of Linear Equations, Function Notation
  2. 3-2Zeros of linear functionsIntercepts, Reading Graphs of Functions
  3. 3-3Rate of change and slopeRate of Change, Slope
  4. 3-4Direct variationDirect and Inverse Variation, Rate of Change
  5. 3-5Arithmetic sequencesArithmetic Sequences, Linear, Quadratic and Exponential Models
  6. 3-6Proportional or notDirect and Inverse Variation, Equation of a Line, Rate of Change, Arithmetic Sequences

Chapter 4Writing Linear Equations

In the game: Mistfall Terraces, island 5

  1. 4-1Graphing slope-intercept formSlope-Intercept Form, Equation of a Line, Linear Models in Context
  2. 4-2Writing slope-intercept formEquation of a Line
  3. 4-3Point-slope and standard formForms of Linear Equations, Solving Formulas for a Variable
  4. 4-4Parallel and perpendicular linesSlope-Intercept Form, Equation of a Line
  5. 4-5Scatter plots and lines of fitScatter Plots and Lines of Fit
  6. 4-6Regression and residualsScatter Plots and Lines of Fit, Regression Output
  7. 4-7Inverses of linear functionsAbsolute Value, Piecewise and Square Root Functions, Function Notation

Chapter 5Linear Inequalities

In the game: Kitecliff Reach, island 6

  1. 5-1Inequalities by adding and subtractingSolving Linear Inequalities
  2. 5-2Inequalities by multiplying and dividingSolving Linear Inequalities, Inequality Word Problems
  3. 5-3Multi-step inequalitiesSolving Linear Inequalities, Inequality Word Problems
  4. 5-4Compound inequalitiesCompound and Absolute Value Inequalities, Use the Language of Algebra
  5. 5-5Absolute value inequalitiesAbsolute Value Equations, Compound and Absolute Value Inequalities
  6. 5-6Inequalities in two variablesGraphing Inequalities in Two Variables

Chapter 6Systems of Equations and Inequalities

In the game: Gearwhistle Foundry, island 7

  1. 6-1Systems by graphingSolving Systems by Graphing, Reading Graphs of Functions
  2. 6-2Systems by substitutionSolving Systems by Substitution
  3. 6-3Eliminating by adding or subtractingSolving Systems by Elimination, Solving Systems by Substitution, Turning Words into Equations
  4. 6-4Eliminating after multiplyingSolving Systems by Elimination
  5. 6-5Choosing a method; word problemsSolving Systems by Elimination, Systems of Equations Word Problems, Solving Systems by Substitution, Turning Words into Equations, Perimeter, Area and Circles, Mixture Problems with Systems
  6. 6-6Systems of inequalitiesSystems of Linear Inequalities, Solving Systems by Graphing, Graphing Inequalities in Two Variables

Chapter 7Exponents and Exponential Functions

In the game: Sunsail Archipelago, island 8

  1. 7-1Multiplying powersProduct and Power Properties of Exponents
  2. 7-2Dividing powers; zero and negative exponentsQuotient Property and Zero Exponents, Integer Exponents and Scientific Notation
  3. 7-3Rational exponentsRational Exponents, Exponential Equations
  4. 7-4Scientific notationInteger Exponents and Scientific Notation
  5. 7-5Exponential functionsExponential Functions, Linear, Quadratic and Exponential Models, Graphs of Exponential Functions
  6. 7-6Growth and decayExponential Functions, Exponential Growth and Decay, Compound Interest
  7. 7-7Geometric sequencesGeometric Sequences
  8. 7-8Recursive rulesRecursive Rules, Arithmetic Sequences, Geometric Sequences

Chapter 8Polynomials and Factoring

In the game: Thunderhead Rookery, island 9

  1. 8-1Adding and subtracting polynomialsAdd and Subtract Polynomials
  2. 8-2Monomial times polynomialMultiply Polynomials, Multi-Step Linear Equations
  3. 8-3Multiplying polynomialsMultiply Polynomials
  4. 8-4Special productsSpecial Products
  5. 8-5GCF, grouping and zero productsGreatest Common Factor and Grouping, Solving Quadratics by Factoring
  6. 8-6Factoring and solving x² + bx + cFactoring Trinomials (x² + bx + c), Solving Quadratics by Factoring
  7. 8-7Factoring and solving ax² + bx + cFactoring Trinomials (ax² + bx + c), General Factoring Strategy, Solving Quadratics by Factoring
  8. 8-8Differences of squaresFactor Special Products, General Factoring Strategy
  9. 8-9Perfect square trinomialsFactor Special Products, Square Root Property

Chapter 9Quadratic Functions and Equations

In the game: Copperroot Hollow, island 10

  1. 9-1Graphing parabolasGraphing Parabolas, Reading Graphs of Functions
  2. 9-2Roots from a graphReading Graphs of Functions, Graphing Parabolas
  3. 9-3Moving and stretching parabolasForms of Quadratic Functions
  4. 9-4Completing the squareComplete the Square
  5. 9-5The quadratic formula and discriminantQuadratic Formula, Quadratic Word Problems
  6. 9-6Linear, quadratic or exponential dataLinear, Quadratic and Exponential Models
  7. 9-7Absolute value, piecewise and step functionsAbsolute Value, Piecewise and Square Root Functions, Step Functions

Chapter 10Radicals and Right Triangles

In the game: Skyglass Observatory, island 11

  1. 10-1Square root functionsAbsolute Value, Piecewise and Square Root Functions, Transformations of Functions
  2. 10-2Simplifying radicalsSimplify Square Roots, Divide Square Roots
  3. 10-3Adding and multiplying radicalsAdd and Subtract Square Roots, Multiply Square Roots
  4. 10-4Radical equationsSolve Radical Equations, Solving Quadratics by Factoring
  5. 10-5The Pythagorean theoremRight Triangles, Quadratic Word Problems, Square Root Property
  6. 10-6Sine, cosine and tangentRight Triangles, Proportion and Similar Figures

Chapter 11Rational Expressions and Equations

In the game: Galeheart Citadel, island 12

  1. 11-1Inverse variationDirect and Inverse Variation, Rational Functions
  2. 11-2Rational functionsSimplify Rational Expressions, Rational Functions
  3. 11-3Simplifying rational expressionsSimplify Rational Expressions
  4. 11-4Multiplying and dividing rational expressionsMultiplying and Dividing Rational Expressions
  5. 11-5Dividing polynomialsDivide Polynomials
  6. 11-6Adding and subtracting rational expressionsAdding Rational Expressions (Common Denominators), Adding Rational Expressions (Unlike Denominators)
  7. 11-7Complex fractionsComplex Rational Expressions, Adding Rational Expressions (Unlike Denominators)
  8. 11-8Rational equationsSolve Rational Equations, Distance, Rate and Time, Motion and Work Problems

Chapter 12Statistics and Probability

In the game: Starwake Summit, island 13

  1. 12-1Samples and studiesSamples and Studies
  2. 12-2Statistics and parametersMeasures of Center, Measures of Spread, Spread About the Mean, Samples and Studies
  3. 12-3Shape of a distributionData Displays, Measures of Spread
  4. 12-4Comparing data setsMeasures of Center, Measures of Spread, Data Displays, Spread About the Mean
  5. 12-5SimulationsProbability
  6. 12-6Permutations and combinationsCounting
  7. 12-7Compound eventsCompound Events
  8. 12-8Probability distributionsProbability Distributions

MathBound is not affiliated with or endorsed by McGraw-Hill Education (Glencoe). Glencoe Algebra 1 is named only so teachers and students can find their place: the chapter and lesson numbers are the book’s, while every label above is our own short description and every question is the game’s own.

Other textbooks