Using Reveal Algebra 1? MathBound follows your chapters.
Reveal Algebra 1 (National edition, ©2020) has 12 modules and 78 lessons. In MathBound’s free Algebra I game, each module becomes a sky island and each lesson a landing on it, asking that lesson’s kinds of problem. The book’s own numbers are kept, so your students can find their place.
Follows the 2020 national edition (12 modules), which later national printings keep. Not the Florida B.E.S.T. or California editions.
Before Module 1Pre-Algebra review, in The Guild Workshop
Optional, and the same for every book: a warm-up that is also the battle tutorial.
- P1Whole numbers and place valuePractice it
- P2Picturing fractionsPractice it
- P3Adding and subtracting fractionsPractice it
- P4DecimalsPractice it
- P5Units of measurementPractice it
Module 1Expressions
In the game: Windward Landing, island 1
- 1-1Numerical expressionsUse the Language of Algebra
- 1-2Algebraic expressionsUse the Language of Algebra
- 1-3Number propertiesProperties of Real Numbers, The Real Numbers
- 1-4Distributing and like termsProperties of Real Numbers, Use the Language of Algebra
- 1-5Absolute value expressionsAdd and Subtract Integers, Multiply and Divide Integers
- 1-6Quantities, units and accuracyMeasurement and Unit Conversions, Decimals, Precision and Accuracy
Module 2Equations in One Variable
In the game: Brasswing Bluffs, island 2
- 2-1Writing equationsTurning Words into Equations, One-Step Equations: Adding and Subtracting
- 2-2One-step equationsOne-Step Equations: Adding and Subtracting, One-Step Equations: Multiplying and Dividing, Turning Words into Equations, Properties of Equality
- 2-3Multi-step equationsTwo-Step Equations, Properties of Equality, Multi-Step Linear Equations, Equations with Fractions and Decimals, Turning Words into Equations
- 2-4Variables on both sidesVariables on Both Sides, Variables and Constants on Both Sides, Multi-Step Linear Equations
- 2-5Absolute value equationsAbsolute Value Equations, Add and Subtract Integers
- 2-6ProportionsProportion and Similar Figures
- 2-7Formulas and literal equationsSolving Formulas for a Variable, Measurement and Unit Conversions
Module 3Relations and Functions
In the game: Lantern Isle, island 3
- 3-1Relations, domain and rangeRelations and Functions, The Coordinate Plane
- 3-2Functions and f(x)Relations and Functions, Function Notation, Linear Models in Context
- 3-3Linear or not; discrete or continuousFunction Notation, Discrete and Continuous Functions
- 3-4Intercepts of graphsReading Graphs of Functions, Intercepts
- 3-5Shapes of graphsReading Graphs of Functions, Graphs of Situations
- 3-6Sketching and comparing functionsReading Graphs of Functions, Rate of Change, Graphs of Situations
Module 4Linear and Nonlinear Functions
In the game: Cogspire Heights, island 4
- 4-1Graphing linesGraph Linear Equations, Intercepts
- 4-2Rate of change and slopeSlope, Rate of Change
- 4-3Slope-intercept formSlope-Intercept Form, Equation of a Line, Linear Models in Context
- 4-4Shifting and stretching linesTransformations of Functions
- 4-5Arithmetic sequencesArithmetic Sequences
- 4-6Piecewise and step functionsAbsolute Value, Piecewise and Square Root Functions, Step Functions
- 4-7Absolute value functionsAbsolute Value, Piecewise and Square Root Functions, Transformations of Functions
Module 5Creating Linear Equations
In the game: Mistfall Terraces, island 5
- 5-1Writing y = mx + bEquation of a Line
- 5-2Standard and point-slope formsForms of Linear Equations
- 5-3Scatter plots and lines of fitScatter Plots and Lines of Fit
- 5-4Correlation and causeScatter Plots and Lines of Fit
- 5-5Regression and residualsScatter Plots and Lines of Fit, Regression Output
- 5-6Inverses of linear functionsAbsolute Value, Piecewise and Square Root Functions, Function Notation
Module 6Linear Inequalities
In the game: Kitecliff Reach, island 6
- 6-1One-step inequalitiesSolving Linear Inequalities, Inequality Word Problems
- 6-2Multi-step inequalitiesSolving Linear Inequalities, Inequality Word Problems
- 6-3Compound inequalitiesCompound and Absolute Value Inequalities, Use the Language of Algebra
- 6-4Absolute value inequalitiesAbsolute Value Equations, Compound and Absolute Value Inequalities
- 6-5Inequalities in two variablesGraphing Inequalities in Two Variables
Module 7Systems of Equations and Inequalities
In the game: Gearwhistle Foundry, island 7
- 7-1Systems by graphingSolving Systems by Graphing, Reading Graphs of Functions
- 7-2Systems by substitutionSolving Systems by Substitution, Systems of Equations Word Problems
- 7-3Eliminating by adding or subtractingSolving Systems by Elimination, Solving Systems by Substitution, Turning Words into Equations
- 7-4Eliminating after multiplyingSolving Systems by Elimination, Systems of Equations Word Problems, Solving Systems by Substitution, Turning Words into Equations, Perimeter, Area and Circles, Mixture Problems with Systems
- 7-5Systems of inequalitiesSystems of Linear Inequalities, Solving Systems by Graphing, Graphing Inequalities in Two Variables
Module 8Exponents and Roots
In the game: Sunsail Archipelago, island 8
- 8-1Multiplying powersProduct and Power Properties of Exponents, Integer Exponents and Scientific Notation
- 8-2Dividing powersQuotient Property and Zero Exponents
- 8-3Negative exponentsInteger Exponents and Scientific Notation
- 8-4Rational exponentsRational Exponents, Product and Power Properties of Exponents, Higher Roots
- 8-5Simplifying radicalsSimplify Square Roots, Divide Square Roots
- 8-6Operations with radicalsAdd and Subtract Square Roots, Multiply Square Roots
- 8-7Exponential equationsExponential Equations, Product and Power Properties of Exponents
Module 9Exponential Functions
In the game: Thunderhead Rookery, island 9
- 9-1Exponential functionsExponential Functions, Function Notation, Graphs of Exponential Functions
- 9-2Moving exponential graphsTransformations of Functions, Exponential Functions, Graphs of Exponential Functions
- 9-3Writing exponential modelsExponential Functions, Exponential Growth and Decay, Compound Interest
- 9-4Rewriting exponential expressionsExponential Functions, Exponential Growth and Decay, Compound Interest
- 9-5Geometric sequencesGeometric Sequences
- 9-6Recursive rulesRecursive Rules, Arithmetic Sequences, Geometric Sequences
Module 10Polynomials
In the game: Copperroot Hollow, island 10
- 10-1Adding and subtracting polynomialsAdd and Subtract Polynomials
- 10-2Monomial times polynomialMultiply Polynomials, Multi-Step Linear Equations
- 10-3Multiplying polynomialsMultiply Polynomials
- 10-4Special productsSpecial Products
- 10-5GCF and groupingGreatest Common Factor and Grouping
- 10-6Factoring trinomialsFactoring Trinomials (x² + bx + c), Factoring Trinomials (ax² + bx + c)
- 10-7Factoring special patternsFactor Special Products, General Factoring Strategy
Module 11Quadratic Functions
In the game: Skyglass Observatory, island 11
- 11-1Graphing parabolasGraphing Parabolas, Reading Graphs of Functions
- 11-2Moving and stretching parabolasForms of Quadratic Functions
- 11-3Roots from a graphReading Graphs of Functions, Graphing Parabolas
- 11-4Solving by factoringSolving Quadratics by Factoring, Forms of Quadratic Functions
- 11-5Completing the squareComplete the Square, Forms of Quadratic Functions, Vertex Form by Completing the Square, Square Root Property
- 11-6The quadratic formula and discriminantQuadratic Formula, Quadratic Word Problems
- 11-7Line and parabola systemsLinear-Quadratic Systems, Reading Graphs of Functions
- 11-8Choosing a model for dataLinear, Quadratic and Exponential Models, Regression Output
- 11-9Combining functionsOperations with Functions
Module 12Statistics
In the game: Galeheart Citadel, island 12
- 12-1Measures of centerMeasures of Center, Measures of Spread
- 12-2Dot plots and histogramsData Displays
- 12-3Samples and outliersSamples and Studies, Kinds of Data and Displays, Measures of Spread
- 12-4Measures of spreadMeasures of Spread, Data Displays, Spread About the Mean
- 12-5Shape of a distributionData Displays, Measures of Spread
- 12-6Comparing data setsMeasures of Center, Measures of Spread, Data Displays, Spread About the Mean
- 12-7Two-way tablesTwo-Way Tables
MathBound is not affiliated with or endorsed by McGraw Hill. Reveal Algebra 1 is named only so teachers and students can find their place: the module and lesson numbers are the book’s, while every label above is our own short description and every question is the game’s own.
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