Using enVision Algebra 1 (2024)? MathBound follows your chapters.
enVision Algebra 1 (2024) (2024 printing) has 11 topics and 62 lessons. In MathBound’s free Algebra I game, each topic becomes a sky island and each lesson a landing on it, asking that lesson’s kinds of problem. The book’s own numbers are kept, so your students can find their place.
Follows the 2024 printing, whose Topic 6 holds the radicals lesson (6-2) that the 2018 printing taught in Topic 9. For the 2018 printing choose enVision Algebra 1.
Before Topic 1Pre-Algebra review, in The Guild Workshop
Optional, and the same for every book: a warm-up that is also the battle tutorial.
- P1Whole numbers and place valuePractice it
- P2Picturing fractionsPractice it
- P3Adding and subtracting fractionsPractice it
- P4DecimalsPractice it
- P5Units of measurementPractice it
Topic 1Equations and Inequalities
In the game: Windward Landing, island 1
- 1-1Working with real numbersThe Real Numbers, Add and Subtract Fractions, Multiply and Divide Integers
- 1-2Multi-step equationsTwo-Step Equations, Multi-Step Linear Equations, Equations with Fractions and Decimals, Turning Words into Equations
- 1-3Variables on both sidesVariables on Both Sides, Variables and Constants on Both Sides, Multi-Step Linear Equations
- 1-4Formulas and literal equationsSolving Formulas for a Variable
- 1-5One-variable inequalitiesSolving Linear Inequalities, Inequality Word Problems
- 1-6Compound inequalitiesCompound and Absolute Value Inequalities, Use the Language of Algebra
- 1-7Absolute value equations and inequalitiesAbsolute Value Equations, Compound and Absolute Value Inequalities
Topic 2Equations of Lines
In the game: Brasswing Bluffs, island 2
- 2-1Slope-intercept formSlope-Intercept Form, Equation of a Line, Slope
- 2-2Point-slope formForms of Linear Equations, Equation of a Line
- 2-3Standard form and interceptsForms of Linear Equations, Intercepts, Graph Linear Equations
- 2-4Parallel and perpendicular linesSlope-Intercept Form, Equation of a Line
Topic 3Linear Functions
In the game: Lantern Isle, island 3
- 3-1Relations, functions, domain and rangeRelations and Functions, Discrete and Continuous Functions
- 3-2Linear functions and notationFunction Notation, Rate of Change
- 3-3Shifting and stretching linesTransformations of Functions
- 3-4Arithmetic sequencesArithmetic Sequences, Recursive Rules
- 3-5Scatter plots and trend linesScatter Plots and Lines of Fit
- 3-6Residuals and correlationScatter Plots and Lines of Fit
Topic 4Systems of Equations and Inequalities
In the game: Cogspire Heights, island 4
- 4-1Systems by graphingSolving Systems by Graphing
- 4-2Systems by substitutionSolving Systems by Substitution, Systems of Equations Word Problems, Turning Words into Equations, Perimeter, Area and Circles
- 4-3Systems by eliminationSolving Systems by Elimination
- 4-4Inequalities in two variablesGraphing Inequalities in Two Variables
- 4-5Systems of inequalitiesSystems of Linear Inequalities, Solving Systems by Graphing, Graphing Inequalities in Two Variables
Topic 5Absolute Value and Piecewise Functions
In the game: Mistfall Terraces, island 5
- 5-1Absolute value graphsAbsolute Value, Piecewise and Square Root Functions, Reading Graphs of Functions, Rate of Change
- 5-2Piecewise functionsAbsolute Value, Piecewise and Square Root Functions, Graphs of Situations
- 5-3Step functionsStep Functions
- 5-4Moving piecewise graphsAbsolute Value, Piecewise and Square Root Functions, Transformations of Functions
Topic 6Exponents and Exponential Functions
In the game: Kitecliff Reach, island 6
- 6-1Exponent rules and rational exponentsRational Exponents, Product and Power Properties of Exponents, Quotient Property and Zero Exponents, Exponential Equations
- 6-2Simplifying radicalsSimplify Square Roots, Multiply Square Roots, Divide Square Roots
- 6-3Exponential functionsExponential Functions, Function Notation, Linear, Quadratic and Exponential Models
- 6-4Exponential growth and decayExponential Functions, Exponential Growth and Decay, Linear, Quadratic and Exponential Models, Compound Interest
- 6-5Geometric sequencesGeometric Sequences, Recursive Rules
- 6-6Moving exponential graphsTransformations of Functions, Exponential Functions, Graphs of Exponential Functions
Topic 7Polynomials and Factoring
In the game: Gearwhistle Foundry, island 7
- 7-1Adding and subtracting polynomialsAdd and Subtract Polynomials
- 7-2Multiplying polynomialsMultiply Polynomials
- 7-3Special productsSpecial Products
- 7-4Factoring out the GCFGreatest Common Factor and Grouping
- 7-5Factoring x² + bx + cFactoring Trinomials (x² + bx + c)
- 7-6Factoring ax² + bx + cFactoring Trinomials (ax² + bx + c), Greatest Common Factor and Grouping
- 7-7Squares and differences of squaresFactor Special Products
Topic 8Quadratic Functions
In the game: Sunsail Archipelago, island 8
- 8-1Features of a parabolaGraphing Parabolas, Forms of Quadratic Functions, Rate of Change
- 8-2Vertex formForms of Quadratic Functions
- 8-3Standard form: vertex and interceptsGraphing Parabolas
- 8-4Quadratic modelsQuadratic Word Problems, Graphing Parabolas, Regression Output
- 8-5Linear, exponential or quadraticLinear, Quadratic and Exponential Models
Topic 9Solving Quadratic Equations
In the game: Thunderhead Rookery, island 9
- 9-1Zeros from graphs and tablesReading Graphs of Functions, Graphing Parabolas
- 9-2Solving by factoringSolving Quadratics by Factoring, Forms of Quadratic Functions
- 9-3Solving with square rootsSquare Root Property
- 9-4Completing the squareComplete the Square
- 9-5The quadratic formula and discriminantQuadratic Formula
- 9-6Line and parabola systemsLinear-Quadratic Systems, Quadratic Formula
Topic 10Function Families and Transformations
In the game: Copperroot Hollow, island 10
- 10-1Square root functionsAbsolute Value, Piecewise and Square Root Functions, Using Square Roots, Rate of Change
- 10-2Cube root functionsHigher Roots, Transformations of Functions, Function Families
- 10-3Reading features from a graphReading Graphs of Functions, Graphs of Situations, Function Families
- 10-4Translating graphsTransformations of Functions, Forms of Quadratic Functions, Absolute Value, Piecewise and Square Root Functions
- 10-5Stretching and compressing graphsTransformations of Functions, Forms of Quadratic Functions, Absolute Value, Piecewise and Square Root Functions
- 10-6Combining functionsOperations with Functions
- 10-7Inverse functionsAbsolute Value, Piecewise and Square Root Functions, Function Notation
Topic 11Statistics
In the game: Skyglass Observatory, island 11
- 11-1Dot plots, histograms and box plotsData Displays, Measures of Spread
- 11-2Comparing data setsMeasures of Center, Measures of Spread
- 11-3Shape of a distributionData Displays, Measures of Center
- 11-4Standard deviationSpread About the Mean, Measures of Spread
- 11-5Two-way frequency tablesTwo-Way Tables
MathBound is not affiliated with or endorsed by Savvas Learning Company (formerly Pearson). enVision Algebra 1 (2024) is named only so teachers and students can find their place: the topic and lesson numbers are the book’s, while every label above is our own short description and every question is the game’s own.
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