MathBound Standard Algebra 1: the usual US order
No textbook, or one we don’t follow yet? The standard course takes the order most US Algebra 1 programs share: 12 chapters and 78 lessons, each chapter a sky island in the game and each lesson a landing on it.
The usual US Algebra 1 order. Choose this if your class does not use one of the listed textbooks.
Before Chapter 1Pre-Algebra review, in The Guild Workshop
Optional, and the same for every book: a warm-up that is also the battle tutorial.
- P1Whole numbers and place valuePractice it
- P2Picturing fractionsPractice it
- P3Adding and subtracting fractionsPractice it
- P4DecimalsPractice it
- P5Units of measurementPractice it
Chapter 1Expressions and Real Numbers
In the game: Windward Landing, island 1
- 1.1Variables and expressionsUse the Language of Algebra
- 1.2Order of operationsUse the Language of Algebra
- 1.3Operations with integersAdd and Subtract Integers, Multiply and Divide Integers
- 1.4Properties and like termsProperties of Real Numbers, Use the Language of Algebra
- 1.5Real numbers, square roots and right trianglesThe Real Numbers, Right Triangles
Chapter 2Solving Linear Equations
In the game: Brasswing Bluffs, island 2
- 2.1One-step equationsOne-Step Equations: Adding and Subtracting, One-Step Equations: Multiplying and Dividing, Properties of Equality
- 2.2Two-step and multi-step equationsTwo-Step Equations, Multi-Step Linear Equations, Equations with Fractions and Decimals
- 2.3Variables on both sidesVariables on Both Sides, Variables and Constants on Both Sides, Multi-Step Linear Equations
- 2.4Absolute value equationsAbsolute Value Equations, Add and Subtract Integers
- 2.5Formulas, units and precisionSolving Formulas for a Variable, Precision and Accuracy
- 2.6Ratios, proportions and percentsProportion and Similar Figures, Percent Word Problems
- 2.7Modeling with equationsTurning Words into Equations, Distance, Rate and Time, Perimeter, Area and Circles
Chapter 3Linear Inequalities
In the game: Lantern Isle, island 3
- 3.1Writing and graphing inequalitiesSolving Linear Inequalities, Use the Language of Algebra
- 3.2One-step inequalitiesSolving Linear Inequalities
- 3.3Multi-step inequalitiesSolving Linear Inequalities
- 3.4Compound inequalitiesCompound and Absolute Value Inequalities, Use the Language of Algebra
- 3.5Absolute value inequalitiesAbsolute Value Equations, Compound and Absolute Value Inequalities
- 3.6Inequality word problemsInequality Word Problems
Chapter 4Functions
In the game: Cogspire Heights, island 4
- 4.1The coordinate planeThe Coordinate Plane
- 4.2Relations and functionsRelations and Functions, Discrete and Continuous Functions
- 4.3Function notationFunction Notation, Reading Graphs of Functions, Linear Models in Context
- 4.4Linear and nonlinear functionsFunction Notation, Linear, Quadratic and Exponential Models
- 4.5Rate of changeRate of Change, Linear Models in Context, Slope
- 4.6Arithmetic sequencesArithmetic Sequences, Recursive Rules
- 4.7Reading graphs of functionsReading Graphs of Functions, Graphs of Situations
Chapter 5Linear Functions
In the game: Mistfall Terraces, island 5
- 5.1Graphing lines and interceptsGraph Linear Equations, Intercepts, Slope-Intercept Form
- 5.2SlopeSlope
- 5.3Slope-intercept formSlope-Intercept Form, Equation of a Line, Linear Models in Context
- 5.4Point-slope formForms of Linear Equations, Equation of a Line
- 5.5Standard formForms of Linear Equations, Slope-Intercept Form, Solving Formulas for a Variable
- 5.6Parallel and perpendicular linesSlope-Intercept Form, Equation of a Line
- 5.7Transformations and absolute value graphsTransformations of Functions, Absolute Value, Piecewise and Square Root Functions
- 5.8Scatter plots and lines of fitScatter Plots and Lines of Fit
Chapter 6Systems of Equations and Inequalities
In the game: Kitecliff Reach, island 6
- 6.1Solving systems by graphingSolving Systems by Graphing, Reading Graphs of Functions
- 6.2Solving by substitutionSolving Systems by Substitution
- 6.3Solving by eliminationSolving Systems by Elimination
- 6.4Systems word problemsSystems of Equations Word Problems, Solving Systems by Substitution, Turning Words into Equations, Perimeter, Area and Circles, Mixture Problems with Systems
- 6.5Linear inequalities in two variablesGraphing Inequalities in Two Variables
- 6.6Systems of inequalitiesSystems of Linear Inequalities, Solving Systems by Graphing, Graphing Inequalities in Two Variables
Chapter 7Exponents and Exponential Functions
In the game: Gearwhistle Foundry, island 7
- 7.1Properties of exponentsProduct and Power Properties of Exponents, Quotient Property and Zero Exponents
- 7.2Negative exponents and scientific notationInteger Exponents and Scientific Notation
- 7.3Radicals and rational exponentsRational Exponents, Product and Power Properties of Exponents, Higher Roots
- 7.4Exponential functions and their graphsExponential Functions, Graphs of Exponential Functions
- 7.5Exponential growth and decayExponential Functions, Exponential Growth and Decay, Compound Interest
- 7.6Geometric sequencesGeometric Sequences, Recursive Rules
- 7.7Exponential equationsExponential Equations, Product and Power Properties of Exponents
Chapter 8Polynomials and Factoring
In the game: Sunsail Archipelago, island 8
- 8.1Adding and subtracting polynomialsAdd and Subtract Polynomials
- 8.2Multiplying polynomialsMultiply Polynomials
- 8.3Special productsSpecial Products
- 8.4Greatest common factor and groupingGreatest Common Factor and Grouping
- 8.5Factoring x² + bx + cFactoring Trinomials (x² + bx + c)
- 8.6Factoring ax² + bx + cFactoring Trinomials (ax² + bx + c)
- 8.7Special patterns and factoring completelyFactor Special Products, General Factoring Strategy
- 8.8Solving equations by factoringSolving Quadratics by Factoring
Chapter 9Quadratic Functions
In the game: Thunderhead Rookery, island 9
- 9.1Graphs of y = ax² + cForms of Quadratic Functions, Graphing Parabolas
- 9.2Standard form: axis, vertex and interceptsGraphing Parabolas
- 9.3Vertex formForms of Quadratic Functions
- 9.4Intercept formForms of Quadratic Functions
- 9.5Maximums, minimums and rates of changeGraphing Parabolas, Rate of Change
- 9.6Reading a parabola: zeros, extremes and rangeReading Graphs of Functions, Graphing Parabolas
- 9.7Comparing linear, exponential and quadratic modelsLinear, Quadratic and Exponential Models
Chapter 10Solving Quadratic Equations
In the game: Copperroot Hollow, island 10
- 10.1Solving with square rootsSquare Root Property
- 10.2Completing the squareComplete the Square, Vertex Form by Completing the Square
- 10.3The quadratic formula and the discriminantQuadratic Formula
- 10.4Quadratic word problemsQuadratic Word Problems, Right Triangles
- 10.5A line and a parabolaLinear-Quadratic Systems
Chapter 11Radicals and More Functions
In the game: Skyglass Observatory, island 11
- 11.1Simplifying radicalsSimplify Square Roots, Add and Subtract Square Roots
- 11.2Multiplying and dividing radicalsMultiply Square Roots, Divide Square Roots
- 11.3Radical equationsSolve Radical Equations, Solving Quadratics by Factoring
- 11.4Square root, cube root and parent functionsAbsolute Value, Piecewise and Square Root Functions, Transformations of Functions, Function Families
- 11.5Piecewise and step functionsAbsolute Value, Piecewise and Square Root Functions, Step Functions
- 11.6Combining and inverting functionsOperations with Functions, Absolute Value, Piecewise and Square Root Functions, Function Notation
Chapter 12Data Analysis
In the game: Galeheart Citadel, island 12
- 12.1Measures of centerMeasures of Center
- 12.2Measures of spreadMeasures of Spread, Spread About the Mean
- 12.3Kinds of data, displays and shapeKinds of Data and Displays, Data Displays
- 12.4Box plots and five-number summariesMeasures of Spread, Data Displays
- 12.5Two-way tablesTwo-Way Tables
- 12.6Correlation, residuals and regressionScatter Plots and Lines of Fit, Regression Output
Other textbooks
- Big Ideas Math Algebra 1©2015 Common Core edition
- Big Ideas Math Algebra 1 (2022)2022 (Modeling Real Life companion)
- Carnegie Learning Algebra IHigh School Math Solution, ©2018/2022
- CPM Core Connections AlgebraCore Connections Algebra, 2nd edition (©2013)
- CPS Skyline AlgebraSkyline Algebra, built on the Mathematics Vision Project (CC BY)
- enVision Algebra 1Common Core edition, ©2018
- enVision Algebra 1 (2024)2024 printing
- Eureka Math Algebra I (EngageNY)Eureka Math / EngageNY Algebra I, CC BY-NC-SA
- Glencoe Algebra 1Common Core edition, ©2012/2014
- HMH Into Algebra 1National edition, ©2020
- Holt McDougal Larson Algebra 1©2012 Common Core edition
- Illustrative Mathematics Algebra 12019 (IM 9-12 Math), CC BY 4.0
- Illustrative Mathematics Algebra 1 (v.360)IM v.360 (2024 onward), CC BY-NC 4.0
- Math Nation Algebra 1 (Florida B.E.S.T.)Florida's B.E.S.T. Core Math Curriculum, 2022 onward
- MVP Mathematics I (Integrated Math 1)Open Up High School Mathematics, Integrated Math I; CC BY 4.0
- Open Up NC Math 1 (MVP)Open Up High School Mathematics, North Carolina State Standards Edition
- OpenStax Elementary Algebra 2e2nd edition (2020), CC BY 4.0
- Pearson Algebra 1 Common CoreCommon Core edition, ©2012/2015
- Reveal Algebra 1National edition, ©2020
- SpringBoard Algebra 1SpringBoard Mathematics, Common Core edition (2018)

