Using Carnegie Learning Algebra I? MathBound follows your chapters.

Carnegie Learning Algebra I (High School Math Solution, ©2018/2022) has 13 topics and 57 lessons. In MathBound’s free Algebra I game, each topic becomes a sky island and each lesson a landing on it, asking that lesson’s kinds of problem. The book’s own numbers are kept, so your students can find their place.

Follows the national MATHbook (2018, reprinted 2022). Topic 2.3 is Module 2, Topic 3; landing M2 3.4 is its Lesson 3.4. Module 4’s two topics share one island. Not the Texas edition.

Before Topic 1.1Pre-Algebra review, in The Guild Workshop

Optional, and the same for every book: a warm-up that is also the battle tutorial.

  1. P1Whole numbers and place valuePractice it
  2. P2Picturing fractionsPractice it
  3. P3Adding and subtracting fractionsPractice it
  4. P4DecimalsPractice it
  5. P5Units of measurementPractice it

Topic 1.1Quantities and Relationships

In the game: Windward Landing, island 1

  1. M1 1.1Quantities that change togetherGraphs of Situations, Reading Graphs of Functions, The Coordinate Plane
  2. M1 1.2Sorting graphsFunction Notation, Reading Graphs of Functions
  3. M1 1.3Functions and function familiesRelations and Functions, Function Notation, Linear, Quadratic and Exponential Models
  4. M1 1.4Features of function familiesFunction Families, Reading Graphs of Functions, Relations and Functions

Topic 1.2Sequences

In the game: Brasswing Bluffs, island 2

  1. M1 2.1Patterns and sequencesArithmetic Sequences, Geometric Sequences
  2. M1 2.2Arithmetic and geometric sequencesArithmetic Sequences, Geometric Sequences
  3. M1 2.3Recursive and explicit rulesRecursive Rules, Arithmetic Sequences, Geometric Sequences
  4. M1 2.4Modeling with sequencesRecursive Rules, Arithmetic Sequences, Geometric Sequences

Topic 1.3Linear Regressions

In the game: Lantern Isle, island 3

  1. M1 3.1Least squares linesScatter Plots and Lines of Fit
  2. M1 3.2CorrelationScatter Plots and Lines of Fit
  3. M1 3.3ResidualsScatter Plots and Lines of Fit
  4. M1 3.4Is a line a good fit?Scatter Plots and Lines of Fit

Topic 2.1Linear Functions

In the game: Cogspire Heights, island 4

  1. M2 1.1Arithmetic sequences as linesArithmetic Sequences, Slope, Rate of Change
  2. M2 1.2Linear functions in contextSlope-Intercept Form, Equation of a Line, Forms of Linear Equations
  3. M2 1.3Shifting and stretching linesTransformations of Functions, Slope-Intercept Form
  4. M2 1.4Comparing linear functionsSlope-Intercept Form, Equation of a Line, Rate of Change

Topic 2.2Linear Equations and Inequalities

In the game: Mistfall Terraces, island 5

  1. M2 2.1Solving linear equationsVariables and Constants on Both Sides, Multi-Step Linear Equations, Equations with Fractions and Decimals
  2. M2 2.2Literal equationsSolving Formulas for a Variable, Forms of Linear Equations
  3. M2 2.3Linear inequalitiesSolving Linear Inequalities, Inequality Word Problems
  4. M2 2.4Compound inequalitiesCompound and Absolute Value Inequalities, Use the Language of Algebra

Topic 2.3Systems of Equations and Inequalities

In the game: Kitecliff Reach, island 6

  1. M2 3.1Systems by graphing and substitutionSolving Systems by Graphing, Solving Systems by Substitution, Systems of Equations Word Problems
  2. M2 3.2Systems by eliminationSolving Systems by Elimination
  3. M2 3.3Inequalities in two variablesGraphing Inequalities in Two Variables
  4. M2 3.4Systems of inequalities as constraintsSystems of Linear Inequalities, Solving Systems by Graphing, Graphing Inequalities in Two Variables
  5. M2 3.5Choosing a method; word problemsSolving Systems by Elimination, Systems of Equations Word Problems, Solving Systems by Substitution, Turning Words into Equations, Perimeter, Area and Circles, Mixture Problems with Systems
  6. M2 3.6Maximums and minimums in a feasible regionSystems of Linear Inequalities

Topic 2.4Functions Built from Lines

In the game: Gearwhistle Foundry, island 7

  1. M2 4.1Absolute value functionsAbsolute Value, Piecewise and Square Root Functions, Transformations of Functions
  2. M2 4.2Absolute value equations and inequalitiesAbsolute Value Equations, Compound and Absolute Value Inequalities
  3. M2 4.3Piecewise functionsAbsolute Value, Piecewise and Square Root Functions, Graphs of Situations
  4. M2 4.4Step functionsStep Functions, Absolute Value, Piecewise and Square Root Functions, Reading Graphs of Functions
  5. M2 4.5Inverses of linear functionsAbsolute Value, Piecewise and Square Root Functions, Solving Formulas for a Variable

Topic 3.1Introduction to Exponential Functions

In the game: Sunsail Archipelago, island 8

  1. M3 1.1A constant ratioGeometric Sequences, Exponential Functions, Linear, Quadratic and Exponential Models
  2. M3 1.2Rational exponentsRational Exponents, Product and Power Properties of Exponents, Higher Roots, Exponential Equations
  3. M3 1.3Exponential graphs and their shiftsGraphs of Exponential Functions, Exponential Functions, Transformations of Functions

Topic 3.2Using Exponential Equations

In the game: Thunderhead Rookery, island 9

  1. M3 2.1Growth and decayExponential Functions, Exponential Growth and Decay, Percent Word Problems, Compound Interest
  2. M3 2.2Reading an exponential modelExponential Functions, Reading Graphs of Functions
  3. M3 2.3Modeling with exponential functionsExponential Growth and Decay, Exponential Functions, Regression Output
  4. M3 2.4Choosing a model for dataLinear, Quadratic and Exponential Models, Regression Output

Topic 4.1-2Describing Distributions

In the game: Copperroot Hollow, island 10

  1. M4 1.1Data displaysData Displays, Measures of Spread
  2. M4 1.2Center, spread and skewData Displays, Measures of Center, Measures of Spread, Spread About the Mean
  3. M4 1.3Comparing data setsMeasures of Center, Measures of Spread, Data Displays, Spread About the Mean
  4. M4 2.1Two-way frequency tablesTwo-Way Tables
  5. M4 2.2Relative frequenciesTwo-Way Tables
  6. M4 2.3Conditional relative frequenciesTwo-Way Tables
  7. M4 2.4Analyzing categorical dataTwo-Way Tables

Topic 5.1Introduction to Quadratic Functions

In the game: Skyglass Observatory, island 11

  1. M5 1.1Parabolas from situationsGraphing Parabolas, Reading Graphs of Functions, Quadratic Word Problems
  2. M5 1.2Key features of quadraticsGraphing Parabolas, Reading Graphs of Functions, Forms of Quadratic Functions
  3. M5 1.3Transforming parabolasForms of Quadratic Functions
  4. M5 1.4Comparing functions and rates of changeRate of Change, Linear, Quadratic and Exponential Models

Topic 5.2Solving Quadratic Equations

In the game: Galeheart Citadel, island 12

  1. M5 2.1Polynomial operationsAdd and Subtract Polynomials, Multiply Polynomials, Special Products
  2. M5 2.2Square roots and zero productsSquare Root Property, Solving Quadratics by Factoring, Simplify Square Roots
  3. M5 2.3Solving from vertex formSquare Root Property, Forms of Quadratic Functions
  4. M5 2.4Factoring and completing the squareFactoring Trinomials (x² + bx + c), Factoring Trinomials (ax² + bx + c), Solving Quadratics by Factoring, Complete the Square
  5. M5 2.5The quadratic formulaQuadratic Formula, The Real Numbers

Topic 5.3Applications of Quadratics

In the game: Starwake Summit, island 13

  1. M5 3.1Quadratic inequalitiesQuadratic Inequalities, Graphing Parabolas, Reading Graphs of Functions
  2. M5 3.2Line and parabola systemsLinear-Quadratic Systems, Solving Quadratics by Factoring, Reading Graphs of Functions
  3. M5 3.3Modeling with quadraticsQuadratic Word Problems, Right Triangles, Graphing Parabolas, Linear, Quadratic and Exponential Models, Regression Output, Absolute Value, Piecewise and Square Root Functions

MathBound is not affiliated with or endorsed by Carnegie Learning. Carnegie Learning Algebra I is named only so teachers and students can find their place: the topic and lesson numbers are the book’s, while every label above is our own short description and every question is the game’s own.

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