Using HMH Into Algebra 1? MathBound follows your chapters.

HMH Into Algebra 1 (National edition, ©2020) has 10 units and 66 lessons. In MathBound’s free Algebra I game, each unit becomes a sky island and each lesson a landing on it, asking that lesson’s kinds of problem. The book’s own numbers are kept, so your students can find their place.

Follows the 2020 national edition: each island is a unit, and its landings are the lessons of that unit’s modules (17.3 is Module 17, Lesson 3). Not the Florida B.E.S.T. edition.

Before Unit 1Pre-Algebra review, in The Guild Workshop

Optional, and the same for every book: a warm-up that is also the battle tutorial.

  1. P1Whole numbers and place valuePractice it
  2. P2Picturing fractionsPractice it
  3. P3Adding and subtracting fractionsPractice it
  4. P4DecimalsPractice it
  5. P5Units of measurementPractice it

Unit 1Numbers, Expressions and One-Variable Equations

In the game: Windward Landing, island 1

  1. 1.1Real numbersThe Real Numbers
  2. 1.2Radicals and rational exponentsRational Exponents, Product and Power Properties of Exponents, Higher Roots
  3. 1.3Precision, units and roundingPrecision and Accuracy, Measurement and Unit Conversions, Decimals
  4. 2.1Writing and simplifying expressionsUse the Language of Algebra, Properties of Real Numbers
  5. 2.2Writing and solving equationsTwo-Step Equations, Properties of Equality, Variables and Constants on Both Sides, Multi-Step Linear Equations, Turning Words into Equations
  6. 2.3Formulas and literal equationsSolving Formulas for a Variable
  7. 2.4Writing and solving inequalitiesSolving Linear Inequalities, Inequality Word Problems
  8. 2.5Compound inequalitiesCompound and Absolute Value Inequalities, Use the Language of Algebra

Unit 2Linear Functions and Equations

In the game: Brasswing Bluffs, island 2

  1. 3.1Standard form and interceptsForms of Linear Equations, Intercepts, Graph Linear Equations
  2. 3.2Slope and rate of changeSlope, Rate of Change
  3. 4.1Relations and functionsRelations and Functions, Function Notation
  4. 4.2Linear functions and y = mx + bSlope-Intercept Form, Equation of a Line, Function Notation
  5. 4.3Features of linear functionsReading Graphs of Functions, Relations and Functions, Intercepts, Discrete and Continuous Functions, Graphs of Situations
  6. 4.4Linear models and point-slope formForms of Linear Equations, Equation of a Line
  7. 5.1Transforming graphsTransformations of Functions
  8. 5.2Transforming linesTransformations of Functions, Slope-Intercept Form
  9. 5.3Comparing linear functionsRate of Change, Slope-Intercept Form
  10. 5.4Inverses of linear functionsAbsolute Value, Piecewise and Square Root Functions, Solving Formulas for a Variable

Unit 3Building Linear Models

In the game: Lantern Isle, island 3

  1. 6.1Scatter plots, correlation and lines of fitScatter Plots and Lines of Fit
  2. 6.2Residuals and best-fit linesScatter Plots and Lines of Fit
  3. 7.1Arithmetic sequences by recursionRecursive Rules, Arithmetic Sequences
  4. 7.2Explicit rules for arithmetic sequencesArithmetic Sequences
  5. 8.1Piecewise functionsAbsolute Value, Piecewise and Square Root Functions, Step Functions
  6. 8.2Absolute value functionsAbsolute Value, Piecewise and Square Root Functions, Transformations of Functions
  7. 8.3Absolute value equations and inequalitiesAbsolute Value Equations, Compound and Absolute Value Inequalities

Unit 4Linear Systems

In the game: Cogspire Heights, island 4

  1. 9.1Systems by graphingSolving Systems by Graphing
  2. 9.2Systems by substitutionSolving Systems by Substitution, Systems of Equations Word Problems
  3. 9.3Eliminating by adding or subtractingSolving Systems by Elimination, Solving Systems by Substitution, Turning Words into Equations
  4. 9.4Eliminating after multiplyingSolving Systems by Elimination, Systems of Equations Word Problems, Solving Systems by Substitution, Turning Words into Equations, Perimeter, Area and Circles, Mixture Problems with Systems
  5. 10.1Inequalities in two variablesGraphing Inequalities in Two Variables
  6. 10.2Systems of inequalitiesSystems of Linear Inequalities, Solving Systems by Graphing, Graphing Inequalities in Two Variables

Unit 5Exponential Functions and Equations

In the game: Mistfall Terraces, island 5

  1. 11.1Exponential growthExponential Functions, Exponential Growth and Decay
  2. 11.2Exponential decayExponential Functions, Exponential Growth and Decay
  3. 11.3Rewriting exponential modelsExponential Functions, Exponential Growth and Decay, Compound Interest
  4. 12.1Moving exponential graphsTransformations of Functions, Exponential Functions, Graphs of Exponential Functions
  5. 12.2Comparing exponential functionsExponential Functions, Rate of Change

Unit 6Building Exponential Models

In the game: Kitecliff Reach, island 6

  1. 13.1Fitting exponential curvesExponential Functions, Exponential Growth and Decay, Regression Output
  2. 13.2Linear or exponential modelLinear, Quadratic and Exponential Models, Function Notation
  3. 14.1Geometric sequences by recursionRecursive Rules, Geometric Sequences
  4. 14.2Explicit rules for geometric sequencesGeometric Sequences, Recursive Rules

Unit 7Polynomial Operations

In the game: Gearwhistle Foundry, island 7

  1. 15.1Multiplying monomialsProduct and Power Properties of Exponents
  2. 15.2Multiplying polynomialsMultiply Polynomials, Add and Subtract Polynomials
  3. 15.3Special productsSpecial Products
  4. 16.1Adding and subtracting polynomialsAdd and Subtract Polynomials
  5. 16.2Modeling with polynomialsAdd and Subtract Polynomials, Multiply Polynomials

Unit 8Quadratic Equations

In the game: Sunsail Archipelago, island 8

  1. 17.1Solving by graphingReading Graphs of Functions, Graphing Parabolas
  2. 17.2Factoring x² + bx + c to solveFactoring Trinomials (x² + bx + c), Solving Quadratics by Factoring
  3. 17.3Factoring ax² + bx + c to solveFactoring Trinomials (ax² + bx + c), Solving Quadratics by Factoring
  4. 17.4Special patterns to solveFactor Special Products, Greatest Common Factor and Grouping, Solving Quadratics by Factoring
  5. 18.1Solving with square rootsSquare Root Property
  6. 18.2Completing the squareComplete the Square
  7. 18.3The quadratic formulaQuadratic Formula
  8. 18.4Choosing a methodQuadratic Word Problems, Right Triangles, Quadratic Formula

Unit 9Quadratic Functions and Models

In the game: Thunderhead Rookery, island 9

  1. 19.1Vertex formForms of Quadratic Functions
  2. 19.2Standard formGraphing Parabolas, Forms of Quadratic Functions
  3. 19.3Intercept formForms of Quadratic Functions
  4. 19.4Comparing quadratic functionsReading Graphs of Functions, Graphing Parabolas
  5. 19.5Fitting quadratic curvesLinear, Quadratic and Exponential Models, Quadratic Word Problems, Regression Output
  6. 20.1Linear, exponential or quadraticLinear, Quadratic and Exponential Models
  7. 20.2Operations with functionsOperations with Functions, Add and Subtract Polynomials, Multiply Polynomials, Function Notation
  8. 20.3Nonlinear systemsLinear-Quadratic Systems, Solving Quadratics by Factoring, Reading Graphs of Functions
  9. 20.4Cubic functionsFunction Families, Multiply Polynomials, Higher Roots, Solving Quadratics by Factoring

Unit 10Data Analysis

In the game: Copperroot Hollow, island 10

  1. 21.1Two-way and relative frequency tablesTwo-Way Tables
  2. 21.2Association in categorical dataTwo-Way Tables
  3. 22.1Distributions and their statisticsMeasures of Center, Measures of Spread, Data Displays, Spread About the Mean
  4. 22.2Comparing distributionsData Displays, Measures of Spread, Measures of Center

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