Using HMH Into Algebra 1? MathBound follows your chapters.
HMH Into Algebra 1 (National edition, ©2020) has 10 units and 66 lessons. In MathBound’s free Algebra I game, each unit becomes a sky island and each lesson a landing on it, asking that lesson’s kinds of problem. The book’s own numbers are kept, so your students can find their place.
Follows the 2020 national edition: each island is a unit, and its landings are the lessons of that unit’s modules (17.3 is Module 17, Lesson 3). Not the Florida B.E.S.T. edition.
Before Unit 1Pre-Algebra review, in The Guild Workshop
Optional, and the same for every book: a warm-up that is also the battle tutorial.
- P1Whole numbers and place valuePractice it
- P2Picturing fractionsPractice it
- P3Adding and subtracting fractionsPractice it
- P4DecimalsPractice it
- P5Units of measurementPractice it
Unit 1Numbers, Expressions and One-Variable Equations
In the game: Windward Landing, island 1
- 1.1Real numbersThe Real Numbers
- 1.2Radicals and rational exponentsRational Exponents, Product and Power Properties of Exponents, Higher Roots
- 1.3Precision, units and roundingPrecision and Accuracy, Measurement and Unit Conversions, Decimals
- 2.1Writing and simplifying expressionsUse the Language of Algebra, Properties of Real Numbers
- 2.2Writing and solving equationsTwo-Step Equations, Properties of Equality, Variables and Constants on Both Sides, Multi-Step Linear Equations, Turning Words into Equations
- 2.3Formulas and literal equationsSolving Formulas for a Variable
- 2.4Writing and solving inequalitiesSolving Linear Inequalities, Inequality Word Problems
- 2.5Compound inequalitiesCompound and Absolute Value Inequalities, Use the Language of Algebra
Unit 2Linear Functions and Equations
In the game: Brasswing Bluffs, island 2
- 3.1Standard form and interceptsForms of Linear Equations, Intercepts, Graph Linear Equations
- 3.2Slope and rate of changeSlope, Rate of Change
- 4.1Relations and functionsRelations and Functions, Function Notation
- 4.2Linear functions and y = mx + bSlope-Intercept Form, Equation of a Line, Function Notation
- 4.3Features of linear functionsReading Graphs of Functions, Relations and Functions, Intercepts, Discrete and Continuous Functions, Graphs of Situations
- 4.4Linear models and point-slope formForms of Linear Equations, Equation of a Line
- 5.1Transforming graphsTransformations of Functions
- 5.2Transforming linesTransformations of Functions, Slope-Intercept Form
- 5.3Comparing linear functionsRate of Change, Slope-Intercept Form
- 5.4Inverses of linear functionsAbsolute Value, Piecewise and Square Root Functions, Solving Formulas for a Variable
Unit 3Building Linear Models
In the game: Lantern Isle, island 3
- 6.1Scatter plots, correlation and lines of fitScatter Plots and Lines of Fit
- 6.2Residuals and best-fit linesScatter Plots and Lines of Fit
- 7.1Arithmetic sequences by recursionRecursive Rules, Arithmetic Sequences
- 7.2Explicit rules for arithmetic sequencesArithmetic Sequences
- 8.1Piecewise functionsAbsolute Value, Piecewise and Square Root Functions, Step Functions
- 8.2Absolute value functionsAbsolute Value, Piecewise and Square Root Functions, Transformations of Functions
- 8.3Absolute value equations and inequalitiesAbsolute Value Equations, Compound and Absolute Value Inequalities
Unit 4Linear Systems
In the game: Cogspire Heights, island 4
- 9.1Systems by graphingSolving Systems by Graphing
- 9.2Systems by substitutionSolving Systems by Substitution, Systems of Equations Word Problems
- 9.3Eliminating by adding or subtractingSolving Systems by Elimination, Solving Systems by Substitution, Turning Words into Equations
- 9.4Eliminating after multiplyingSolving Systems by Elimination, Systems of Equations Word Problems, Solving Systems by Substitution, Turning Words into Equations, Perimeter, Area and Circles, Mixture Problems with Systems
- 10.1Inequalities in two variablesGraphing Inequalities in Two Variables
- 10.2Systems of inequalitiesSystems of Linear Inequalities, Solving Systems by Graphing, Graphing Inequalities in Two Variables
Unit 5Exponential Functions and Equations
In the game: Mistfall Terraces, island 5
- 11.1Exponential growthExponential Functions, Exponential Growth and Decay
- 11.2Exponential decayExponential Functions, Exponential Growth and Decay
- 11.3Rewriting exponential modelsExponential Functions, Exponential Growth and Decay, Compound Interest
- 12.1Moving exponential graphsTransformations of Functions, Exponential Functions, Graphs of Exponential Functions
- 12.2Comparing exponential functionsExponential Functions, Rate of Change
Unit 6Building Exponential Models
In the game: Kitecliff Reach, island 6
- 13.1Fitting exponential curvesExponential Functions, Exponential Growth and Decay, Regression Output
- 13.2Linear or exponential modelLinear, Quadratic and Exponential Models, Function Notation
- 14.1Geometric sequences by recursionRecursive Rules, Geometric Sequences
- 14.2Explicit rules for geometric sequencesGeometric Sequences, Recursive Rules
Unit 7Polynomial Operations
In the game: Gearwhistle Foundry, island 7
- 15.1Multiplying monomialsProduct and Power Properties of Exponents
- 15.2Multiplying polynomialsMultiply Polynomials, Add and Subtract Polynomials
- 15.3Special productsSpecial Products
- 16.1Adding and subtracting polynomialsAdd and Subtract Polynomials
- 16.2Modeling with polynomialsAdd and Subtract Polynomials, Multiply Polynomials
Unit 8Quadratic Equations
In the game: Sunsail Archipelago, island 8
- 17.1Solving by graphingReading Graphs of Functions, Graphing Parabolas
- 17.2Factoring x² + bx + c to solveFactoring Trinomials (x² + bx + c), Solving Quadratics by Factoring
- 17.3Factoring ax² + bx + c to solveFactoring Trinomials (ax² + bx + c), Solving Quadratics by Factoring
- 17.4Special patterns to solveFactor Special Products, Greatest Common Factor and Grouping, Solving Quadratics by Factoring
- 18.1Solving with square rootsSquare Root Property
- 18.2Completing the squareComplete the Square
- 18.3The quadratic formulaQuadratic Formula
- 18.4Choosing a methodQuadratic Word Problems, Right Triangles, Quadratic Formula
Unit 9Quadratic Functions and Models
In the game: Thunderhead Rookery, island 9
- 19.1Vertex formForms of Quadratic Functions
- 19.2Standard formGraphing Parabolas, Forms of Quadratic Functions
- 19.3Intercept formForms of Quadratic Functions
- 19.4Comparing quadratic functionsReading Graphs of Functions, Graphing Parabolas
- 19.5Fitting quadratic curvesLinear, Quadratic and Exponential Models, Quadratic Word Problems, Regression Output
- 20.1Linear, exponential or quadraticLinear, Quadratic and Exponential Models
- 20.2Operations with functionsOperations with Functions, Add and Subtract Polynomials, Multiply Polynomials, Function Notation
- 20.3Nonlinear systemsLinear-Quadratic Systems, Solving Quadratics by Factoring, Reading Graphs of Functions
- 20.4Cubic functionsFunction Families, Multiply Polynomials, Higher Roots, Solving Quadratics by Factoring
Unit 10Data Analysis
In the game: Copperroot Hollow, island 10
- 21.1Two-way and relative frequency tablesTwo-Way Tables
- 21.2Association in categorical dataTwo-Way Tables
- 22.1Distributions and their statisticsMeasures of Center, Measures of Spread, Data Displays, Spread About the Mean
- 22.2Comparing distributionsData Displays, Measures of Spread, Measures of Center
MathBound is not affiliated with or endorsed by Houghton Mifflin Harcourt. HMH Into Algebra 1 is named only so teachers and students can find their place: the unit and lesson numbers are the book’s, while every label above is our own short description and every question is the game’s own.
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