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Eureka Math Algebra I (EngageNY) (Eureka Math / EngageNY Algebra I, CC BY-NC-SA) has 5 modules and 53 lessons. In MathBound’s free Algebra I game, each module becomes a sky island and each lesson a landing on it, asking that lesson’s kinds of problem. The book’s own numbers are kept, so your students can find their place.

Follows Eureka Math Algebra I, published by New York State as EngageNY: five modules, each landing a run of lessons (1.10-1.11 is Module 1, Lessons 10 and 11). Not Eureka Math². Not affiliated with or endorsed by Great Minds.

Before Module 1Pre-Algebra review, in The Guild Workshop

Optional, and the same for every book: a warm-up that is also the battle tutorial.

  1. P1Whole numbers and place valuePractice it
  2. P2Picturing fractionsPractice it
  3. P3Adding and subtracting fractionsPractice it
  4. P4DecimalsPractice it
  5. P5Units of measurementPractice it

Module 1Quantities, Equations and Their Graphs

In the game: Windward Landing, island 1

  1. 1.1-1.3Graphs that tell a storyGraphs of Situations, Reading Graphs of Functions, Linear, Quadratic and Exponential Models, Rate of Change
  2. 1.4-1.5Reading and comparing graph storiesGraphs of Situations, Reading Graphs of Functions, Rate of Change
  3. 1.6-1.7Equivalent expressions and propertiesProperties of Real Numbers, Use the Language of Algebra
  4. 1.8-1.9Adding and multiplying polynomialsAdd and Subtract Polynomials, Multiply Polynomials
  5. 1.10-1.11True equations and solution setsOne-Step Equations: Adding and Subtracting, Use the Language of Algebra, Solving Linear Inequalities
  6. 1.12-1.13Solving equations and their pitfallsTwo-Step Equations, Properties of Equality, Variables and Constants on Both Sides, Multi-Step Linear Equations, Equations with Fractions and Decimals, Solve Radical Equations
  7. 1.14-1.16Inequalities, with "and" and "or"Solving Linear Inequalities, Compound and Absolute Value Inequalities
  8. 1.17-1.19Factored equations, variables in a denominator, formulasSolving Quadratics by Factoring, Solve Rational Equations, Simplify Rational Expressions, Solving Formulas for a Variable
  9. 1.20-1.21Solutions of equations and inequalities in two variablesGraph Linear Equations, The Coordinate Plane, Graphing Inequalities in Two Variables, Linear Models in Context
  10. 1.22-1.23Systems of equations and inequalitiesSolving Systems by Graphing, Solving Systems by Substitution, Solving Systems by Elimination, Graphing Inequalities in Two Variables
  11. 1.24Systems word problemsSystems of Equations Word Problems, Solving Systems by Substitution, Turning Words into Equations, Perimeter, Area and Circles, Systems of Linear Inequalities
  12. 1.25-1.28Creating equations: rates, recursion, taxLinear Models in Context, Turning Words into Equations, Distance, Rate and Time, Recursive Rules, Percent Word Problems

Module 2Descriptive Statistics

In the game: Brasswing Bluffs, island 2

  1. 2.1-2.3Shape and center of a distributionData Displays, Measures of Center
  2. 2.4-2.6Deviations and standard deviationSpread About the Mean, Measures of Center, Measures of Spread
  3. 2.7Interquartile range for skewed dataMeasures of Spread, Data Displays
  4. 2.8Comparing distributionsData Displays, Measures of Center, Measures of Spread
  5. 2.9-2.11Two-way tables and associationTwo-Way Tables
  6. 2.12-2.13Relationships between two numerical variablesScatter Plots and Lines of Fit
  7. 2.14Modeling with a lineScatter Plots and Lines of Fit, Equation of a Line
  8. 2.15-2.18ResidualsScatter Plots and Lines of Fit
  9. 2.19Interpreting correlationScatter Plots and Lines of Fit
  10. 2.20Analyzing two-variable dataScatter Plots and Lines of Fit, Two-Way Tables

Module 3Linear and Exponential Functions

In the game: Lantern Isle, island 3

  1. 3.1-3.2Sequences and recursive rulesRecursive Rules, Arithmetic Sequences
  2. 3.3Arithmetic and geometric sequencesArithmetic Sequences, Geometric Sequences
  3. 3.4InterestPercent Word Problems, Exponential Growth and Decay, Compound Interest
  4. 3.5-3.6Exponential growthExponential Functions, Exponential Growth and Decay, Graphs of Exponential Functions
  5. 3.7Exponential decayExponential Functions, Exponential Growth and Decay
  6. 3.8Rational exponentsRational Exponents, Exponential Functions
  7. 3.9-3.10Functions: notation, domain and rangeRelations and Functions, Function Notation, Discrete and Continuous Functions
  8. 3.11-3.13The graph of a functionReading Graphs of Functions, The Coordinate Plane
  9. 3.14Linear versus exponential growth ratesLinear, Quadratic and Exponential Models, Rate of Change
  10. 3.15-3.16Piecewise and absolute value graphsAbsolute Value, Piecewise and Square Root Functions, Step Functions, Absolute Value Equations, Reading Graphs of Functions
  11. 3.17-3.20Transformations of functionsTransformations of Functions, Absolute Value, Piecewise and Square Root Functions
  12. 3.21-3.24Modeling with linear, exponential and step functionsLinear, Quadratic and Exponential Models, Exponential Functions, Step Functions, Graphs of Exponential Functions, Absolute Value, Piecewise and Square Root Functions

Module 4Polynomial and Quadratic Expressions, Equations and Functions

In the game: Cogspire Heights, island 4

  1. 4.1-4.2Multiplying and factoringMultiply Polynomials, Greatest Common Factor and Grouping, Factoring Trinomials (x² + bx + c)
  2. 4.3-4.4Harder factoringFactoring Trinomials (ax² + bx + c), Factor Special Products, Greatest Common Factor and Grouping
  3. 4.5The zero product propertySolving Quadratics by Factoring
  4. 4.6-4.7Solving and writing quadratic equationsSquare Root Property, Quadratic Word Problems, Solving Quadratics by Factoring
  5. 4.8-4.10Symmetry, factored form and reading graphsGraphing Parabolas, Forms of Quadratic Functions, Reading Graphs of Functions
  6. 4.11-4.13Completing the squareVertex Form by Completing the Square, Complete the Square, Factor Special Products
  7. 4.14-4.15The quadratic formulaQuadratic Formula
  8. 4.16-4.17Graphing from vertex and standard formForms of Quadratic Functions, Graphing Parabolas
  9. 4.18Cubic, square root and cube root graphsFunction Families, Absolute Value, Piecewise and Square Root Functions, Higher Roots
  10. 4.19-4.21Translating and stretching graphsTransformations of Functions, Forms of Quadratic Functions
  11. 4.22Comparing quadratic and root functionsFunction Families, Absolute Value, Piecewise and Square Root Functions, Reading Graphs of Functions, Forms of Quadratic Functions
  12. 4.23-4.24Modeling with quadraticsQuadratic Word Problems, Right Triangles, Graphing Parabolas

Module 5Modeling with Equations and Functions

In the game: Mistfall Terraces, island 5

  1. 5.1Analyzing a graphReading Graphs of Functions, Rate of Change, Graphs of Situations, Function Families, Linear, Quadratic and Exponential Models
  2. 5.2Analyzing a data setLinear, Quadratic and Exponential Models
  3. 5.3Analyzing a descriptionLinear, Quadratic and Exponential Models, Exponential Growth and Decay, Equation of a Line
  4. 5.4A model from a graphReading Graphs of Functions, Equation of a Line, Forms of Quadratic Functions
  5. 5.5A model from a sequenceArithmetic Sequences, Geometric Sequences, Recursive Rules
  6. 5.6-5.7A model from dataExponential Functions, Scatter Plots and Lines of Fit, Linear, Quadratic and Exponential Models
  7. 5.8-5.9A model from a descriptionQuadratic Word Problems, Exponential Growth and Decay, Rate of Change

MathBound is not affiliated with or endorsed by Great Minds (EngageNY). Eureka Math Algebra I (EngageNY) is named only so teachers and students can find their place: the module and lesson numbers are the book’s, while every label above is our own short description and every question is the game’s own.

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